Arc Raiders' latest update brings its best improvement yet: Making late spawns less awful

1 day ago 3
 An upper-body shot of a character wearing warm clothes as they fiddle with something out of shot in a snowy environment. (Image credit: Embark Studios)

Arc Raiders' new Flashpoint update brings a bushel of changes to shake up the state of Embark's robotic post-apocalypse: two new weapons expand the raider arsenal with SMGs and energy shotguns, a new airborne Arc enemy threatens players with an array of laser weaponry, and locked rooms will be stuffed with ever better loot.

But the best change in Flashpoint is a balm for a long-standing source of raider frustration: Late spawns. According to the version 1.22.0 patch notes, players are now more likely to be sorted into a fresh server if they embark from Speranza with their own loadout.

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The implications and impacts of Arc Raiders' free loadouts have been the subject of regular discourse since launch, but it's unsurprising that we're seeing Embark tinker with its formula now that Marathon introduced its own competing vision of free loadout philosophy—one in which freebie-toting Rook players always join late and can only play solo.

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Lincoln has been writing about games for 12 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.

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