Published Feb 7, 2026, 1:00 PM EST
Hannah is a senior writer and self-publisher for the anime section at ScreenRant. There, she focuses on writing news, features, and list-style articles about all things anime and manga. She works as a freelance writer in the entertainment industry, focusing on video games, anime, and literature.
Her published works can be found on ScreenRant, FinanceBuzz, She Reads, and She Writes.
PlayStation has spent the past decade proving it doesn’t just make games, it builds worlds. From God of War reinventing mythic action to Ghost of Tsushima marrying combat with cultural immersion, Sony thrives when it adapts rich source material into prestige experiences. That raises an obvious question of which fantasy book series could deliver the same magic?
Not every fantasy world should become a God of War clone, and that’s the point. The best adaptations borrow ideas from many genres, mixing action, politics, RPG systems, and narrative ambition. These ten fantasy series don’t just fit PlayStation’s strengths, they could each define an entirely different kind of flagship game.
Acts of Caine by Matthew Woodring Stover
Custom Image by Hannah DiffeyThe Acts of Caine series already feels like a game waiting to happen. Its premise, professional “actors” from a dystopian future entering a brutal fantasy world to entertain audiences, naturally maps to player choice, performance scoring, and branching consequences. You aren’t just a hero; you’re the entertainment.
Mechanically, it could blend God of War-style melee brutality with meta-narrative systems. Missions might reward dramatic kills, moral extremes, or crowd-pleasing chaos, while choices ripple between worlds. Few fantasy series feel this structurally designed for interactive storytelling, making Acts of Caine one of the most forward-thinking adaptation candidates imaginable.
Dungeon Crawler Carl by Matt Dinniman
Custom Image by Hannah DiffeyDungeon Crawler Carl would be unhinged in the best way. Imagine Baldur’s Gate 3 multiplied by pure chaos, absurd loot systems, and constant rule-breaking humor. Its lethal, ever-shifting dungeon structure is perfect for a systems-driven RPG that thrives on player experimentation and unpredictability.
A PlayStation adaptation could lean into roguelike elements, branching dungeon floors, and outrageous companions. Side objectives, crowd-pleasing deaths, and sarcastic narration would keep things fresh. It wouldn’t be PlayStation’s most serious game, but it could be its most endlessly replayable.
The Cruel Prince by Holly Black
Custom Image by Hannah DiffeyHolly Black’s The Cruel Prince is all about political fantasy and gaining power, making it a natural fit for fans of Dragon Age. Playing as Jude navigating the treacherous fae courts would have interesting dialogue choices, alliances, betrayals, and long-term consequences over raw combat.
Combat would still matter, but survival would depend on wit as much as steel. Companion loyalty systems, rival factions, and morally gray decisions could shape multiple endings. It’s the kind of prestige narrative RPG PlayStation excels at when it lets story lead the design.
The Green Bone Saga by Fonda Lee
Custom Image by Hannah DiffeyThe Green Bone Saga feels tailor-made for a character-driven action game in the vein of Yakuza. Urban environments, family loyalty, and supernatural martial arts powered by jade create a perfect blend of street-level drama and fantasy spectacle.
Players could juggle clan politics, manage territory, and dive into eccentric side quests for rare jade upgrades. Combat would be close-quarters brawling, tactical positioning, and power management. It’s grounded fantasy with modern grit, which is exactly the kind of genre-bending experience PlayStation thrives on.
Red Rising by Pierce Brown
Custom Image by Hannah DiffeyRed Rising practically begs for a high-budget adaptation. Its blend of dystopian sci-fi, brutal class warfare, and mythic heroism could support multiple gameplay styles, from third-person shooting to melee combat and even mech-based Starshell sequences.
Different character classes could radically change gameplay, letting players experience the world as Reds, Greys, or Golds. The result would feel like a combination of Star Wars and Gears of War, with the narrative weight and cinematic presentation PlayStation is known for delivering.
The Dresden Files by Jim Butcher
Custom Image by Hannah DiffeyUrban fantasy rarely gets the blockbuster treatment it deserves, and The Dresden Files could change that. Playing as a modern wizard balancing spellcasting, detective work, and supernatural politics would offer a refreshing change from medieval settings.
Gameplay could blend investigation mechanics, destructive magic combat, and branching storylines shaped by alliances with vampires, fae, and wizards. Think Alan Wake meets action RPG systems, grounded in Chicago’s streets but bursting with magical chaos beneath the surface.
A Song of Ice and Fire by George R.R. Martin
Custom Image by Hannah DiffeyRather than retelling the books, a Song of Ice and Fire game should carve its own story within Westeros. A grounded, lethal combat system like Kingdom Come: Deliverance or Ghost of Tsushima would suit its brutal realism perfectly.
Alternatively, PlayStation could experiment with a faction-based fighter or political strategy hybrid. No matter the approach, the focus should be consequence, with every choice costing lives, loyalty, or land. Few worlds punish ambition as ruthlessly as Westeros.
The Earthsea Cycle by Ursula K. Le Guin
Custom Image by Hannah DiffeyAn Earthsea game would be about restraint, balance, and consequence, which are values that are rarely explored in modern RPGs. A fully realized open world inspired by The Elder Scrolls could emphasize exploration, language-based magic, and moral responsibility over power fantasies.
Spells wouldn’t just solve problems; they’d reshape the world. Naming, identity, and equilibrium would guide progression. It would be quieter than most PlayStation epics, but potentially one of the most meaningful fantasy games ever made.
The Wheel of Time by Robert Jordan
Custom Image by Hannah DiffeyThe Wheel of Time is practically begging to be an MMORPG. Its sprawling world, deep lore, and clear faction identities make it absolutely perfect for large-scale, player-driven conflict across Randland.
Players could choose paths like Aes Sedai, Asha’man, Darkfriends, or Forsaken, shaping the world through territory control and story events. With PlayStation’s cinematic polish layered over MMO systems, it could become a genre-defining fantasy experience.
Mistborn by Brandon Sanderson
Custom Image by Hannah DiffeyMistborn feels custom-built for modern action game mechanics. Allomancy would allow players to leap across cities, manipulate metal objects, and chain combat moves in ways reminiscent of Spider-Man, Batman, and Assassin’s Creed.
An open-world city designed around vertical movement would make traversal as thrilling as combat. Stealth, speed, and spectacle would define the experience, delivering a power fantasy that feels completely unique while fitting perfectly into PlayStation’s action portfolio.
Character(s) Vin, Kelsier, Sazed, Marsh, Elend Venture, Waxillium "Wax" Ladrian, Wayne, Steris Harms









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