Published Aug 4, 2026, 9:00 AM EDT
James is a gaming writer from London who has spent thousands of hours exploring titles from every genre. Though he has a particular affinity for multiplayer titles like World of Warcraft, Destiny 2 and League of Legends, he has also put thousands of hours into single-player experiences, from deep RPGs to epic PC strategies. When he's not playing or writing, he can usually be found supporting his beloved Brentford FC.
The announcement that The Legend of Zelda: Ocarina of Time was getting a remake was understandably met with huge excitement from the community at large. The brief reveal was more than enough to set proverbial tongues wagging, even if we didn't get to see anything in the way of gameplay at this point.
In fact, we know very little at all about the approach Nintendo has taken to the game, only seeing Link for a few seconds lying in his bed before it cut to the title. That lack of concrete information has left a significant void open for fan speculation, particularly around the game's world, and it appears as though they are currently struggling to reach consensus.
Over on Reddit, one user shared a post featuring confirmation that the game was in production, and fans quickly got to talking about what the best approach would be for the game's world. Everything from fully open-world to a direct recreation of the original was suggested, and there were some solid reasons given for why a new approach might be the best course of action.
"BOTW’s map is huge and traversal is seamless, I would be surprised if they wouldn’t remove the loading points for this remake," one comment read.
While another added, "I’d assume that’ll [open-world] be one of the major changes from the “I remade OoT in UE5” crowd, with the others being adjustments to the scale - Castle Town feeling like a real town etc & just general polish. Would be very disappointing if it’s a 1:1 remake in the same way Star Fox is."
"Now that's the interesting point. In many places, the interiors simply do not fit the exteriors. Just the Lon Lon Ranch for example, is much bigger than the space it occupies in Hyrule field. If they want to make it all seamless, they will need to heavily rework the maps," a third said.
The one thing everyone did agree on was that they definitely didn't want a bunch of loading screens any time they traversed between areas. Given how powerful the Switch 2 is, relatively speaking, it would be very surprising if new zones take more than a couple of seconds to load when you head into them, if Nintendo hasn't managed to make the whole thing seamless.
Happily, we won't have long to wait to find out exactly what Nintendo has been cooking up, with the game set to release later this year. That should mean a full reveal via a dedicated Nintendo Direct in the next month or two, which should sum up all the other exciting projects that Zelda fans have to look forward to.
Released 2026
Developer(s) Nintendo
Publisher(s) Nintendo
Number of Players Single-player





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