The latest Nvidia App beta update adds DLSS 4.5 Dynamic Multi Frame Generation support and an intriguing Auto Shader Compilation feature to the green team suite

2 hours ago 6
A promotional image for Nvidia's Dynamic Multi Frame Generation, showing a sequence of frames from a game, against a black and green background (Image credit: Nvidia)

The Nvidia App beta has been updated to include DLSS 4.5 Dynamic Multi Frame Generation support for RTX 50-series owners. The much-anticipated tech allows for dynamic adjustment of AI generated frames based on a target frame rate, with the goal being consistently smooth, high fps gameplay.

The tech allows for up to 6x frame generation, which is a considerable boost over the 4x maximum of previous efforts. Our Nick has been testing the tech recently and has come away somewhat impressed, although there are caveats to maxing out the number of generated frames, particularly on lower spec cards.

A screenshot of the beta automatic shader compilation option in the April release of Nvidia App

(Image credit: Nvidia)

The update also adds a beta preview of a feature called Auto Shader Compilation, which attempts to rebuild your DirectX 12 game shader cache after a driver update during system idle time.

With more and more games avoiding stuttering issues with an initial shader compilation pass, the feature aims to cut down on a complete rebuild of the shader cache for every game after every driver update. As Nvidia has been firing out the hotfixes for its drivers at a rapid rate over the past few months, the beta preview of this particular feature seems timely.

Users will need to opt into the beta version of the app within the Settings>About page to test it out, and will need GeForce Game Ready Driver 595.97 to take advantage of all the new goodies.

Asus RX 9070 Prime graphics card

Andy built his first gaming PC at the tender age of 12, when IDE cables were a thing and high resolution wasn't. 26 years later (yes he's getting old), he now spends his time travelling around the world attending hardware launches and trade shows, all the while writing about and reviewing graphics cards, CPUs, keyboards, mice, gaming headsets and much, much more. You name it, if it's PC gaming hardware he'll write words about it, with opinions and everything.

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