I may have only played the opening couple of hours of Planet of Lana 2, but I lost count of the number of ways it reminded me of Star Wars. From just a single glance at one of its many gorgeous landscapes, you can see in the geography and architecture what look like Studio Ghibli interpretations of Ralph McQuarrie’s original sketches for Lucasfilm’s immortal sci-fi series. Peek within that frame and you’ll see rickety sci-fi vehicles and clunking robots that wouldn’t be out of place on the streets of Mos Eisley. Lend your ear to that scene, and the whirring sounds of those same droids and digitised radio chatter of enemy guards could easily be coming from R2-D2 and Stormtroopers, respectively. All of these aspects add up to something that is far more than referential, though, instead shaping a confident, expansive puzzle platformer sequel of its own original design.
One of the first things that hits you when booting up Planet of Lana 2 is the music. Again, the soaring of its strings and the twinkle of its brass conjure up strong images of a galaxy far, far away. But, this time, it shouldn’t come as a surprise — the sequel's score is once again composed by Star Wars: The Clone Wars orchestrator, Takeshi Furukawa. Incidentally, he’s also behind the music of The Last Guardian, a game that greatly inspired Wishfully, the small Swedish developer behind Planet of Lana 2. It carries on that same “child on a dangerous, yet wondrous adventure with a fantasy animal companion” legacy, this time with a darker tone as shades of Limbo and Inside come to the fore.
The 2.5D stealth-puzzle-platforming takes place on a bigger canvas compared to its 2023 predecessor. Two years after the events of that game, protagonist Lana has settled back into family life on the planet of Novo, though clearly mystery and intrigue still remain, both on its surface and bubbling below it. After a short tutorial section investigating the corpse of the hulking spaceship that brought her people to this new land, Lana’s sister is taken ill, and you’re promptly sent on a mission to hunt down rare ingredients for a remedy. This journey takes Lana to new regions of the world, which gives Wishfully’s art team new scope to stretch their creative muscles, but also presents welcome new ideas when it comes to puzzle design.
A now older, more confident Lana is more agile than before, able to slide under low-hanging metal for quick escapes and even dive into the ocean to solve whatever conundrums its depths are hiding. Lighter on her feet this time around, she’s practically a backflip and a handstand away from moving more like a Lara than a Lana. Whether clambering through caverns or broaching darkened mine shafts, platforming is more about patience and precision than speed and reflexes. The sequel’s expanded vision also extends to the framing of its puzzles, with larger areas demanding further exploration of the scene – you must look for helpful items in areas high above and further off-screen than you might expect.
There’s a great sense of tactility to every heavy lever pull, as heavy machinery and hulking robots lurch and creak.“
That said, many of the challenges I faced through this two-hour demonstration were largely the sort of combat-avoidant stealth sequences that reward patience – as in, you must remain motionless while waiting for obstacles to morph into the required shape, or for enemies to turn the other way, creating a safe passage through. I would never say this becomes tedious, but for those who prefer a bit more zip and thrust to their action, here's a heads up that I wouldn’t necessarily expect that here. To those who didn’t play the original Planet of Lana, it’s much closer to a Little Nightmares than it is to a Metroid in its level design and enemy encounters. But similar to Samus’ space adventures, there’s a great sense of tactility to every heavy lever pull, as heavy machinery and hulking robots lurch and creak inside a mountain facility, dwarfing Lana and her even smaller, spherical companion, Mui.
This little ball of charm provides a furry edge to many of Planet of Lana 2's puzzles, with their newly increased ability set adding welcome extra variety to the mix alongside their existing skillset. I particularly enjoyed further explorations of Mui’s somewhat telepathic ability to control creatures around the world of Novo. For example, fish can be sent to zip around and deploy clouds of ink that masks the vision of larger-finned foes, and sticky balls of blob can create trails of sludge that transform into paths of fire to remove flammable obstructions. These fuse-like puzzles, which task you with examining the level geography as you trace its edges to reach your goal, were some of my favourites in this preview demo.
Planet of Lana 2 Screenshots
Although I’ve only seen around a third of the game, even at this early stage, I am wary that some mechanics are already on the edge of being used one too many times, threatening to turn some brainteasers into busywork. But, largely on the whole, the puzzles have proven fun and fair, compelling me to pause and think, but never to the detriment of the momentum of the story. It fits the urgency of the tale being told, with many mysteries lurking in the background. It's this intrigue that drove me through these early hours on the path to discovery, as well as the distinct sense of adventure as you hop around this thoroughly alien planet, painted with beautiful art and soundtracked by a sensational score.
Much like Star Wars does with its flashy lightsaber duels and thrilling space battles, Planet of Lana never forgets to put character front and centre, even in its puzzles. Reassuring nods and moments of murmur in an alien tongue help solidify the bond between Lana and her furry friend, all while keeping the story of their adventure foremost in mind. And, just like The Empire Strikes Back, Planet of Lana 2 teases in these early hours that it’s certainly not afraid to enter darker territory on a grander scale, whilst leaving plenty of time for those smaller moments. It’s all very promising, and a reassuring sign that the heart of its short and sweet predecessor is being carried over into this expanded, more ambitious sequel on March 5th.
Simon Cardy is a Senior Editor at IGN who can mainly be found skulking around open world games, indulging in Korean cinema, or despairing at the state of Tottenham Hotspur and the New York Jets. Follow him on Bluesky at @cardy.bsky.social.

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