Nightdive re-announces the Sin remaster it un-announced 3 years ago

4 hours ago 4

SiN Reloaded Announcement Trailer | Nightdive Studios - YouTube SiN Reloaded Announcement Trailer | Nightdive Studios - YouTube

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Here are 100% of my memories of 1998's Sin: there is a bit early on—possibly the first level—where you were being flown into your mission on a helicopter. You were at the door gun, blasting away villains who have occupied the rooftops, and if you aimed right you could blow up and knock apart different bits of the level. There might have been a bank heist? I was literally six years old; cut my memory some slack.

But that other stuff is behind us, and now is the time of Sin. Or, well, sometime this year will be the time of Sin. There's no hard date on the game yet beyond 2026, but I confess to some excitement.

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I've never been one for the sprite-based boomer shooter (either the originals or their modern epigones), but this precise era of 3D FPS scratches a very precise region of my brain. This exact kind of thing—in fact, this exact thing, as we established in paragraph one—is what I remember playing in my earliest days poisoning my brain with videogames, and it's always nice to return.

As for how it looks? Very nice indeed. Nightdive really has mastered (heh) the art of remastering these games in a way which preserves and enhances their original look, in contrast to oh-so-many remasters from elsewhere that slap awkward 4k textures on models from the late '90s and figure that'll probably do it.

Shooting up a corridor filled with foes.

(Image credit: Nightdive)

The games look like you remember them looking, in essence, and not like they're trying to act like they came out two years ago, like a middle-aged man at the uni student bar. The same goes for Sin, based on the trailer we've got. I look forward to once again shooting up billboards from a helicopter in the near future.

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One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

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