Nearly 40 years after launch, NetHack just got a 5.0.0 release with over 3,000 patch notes

4 weeks ago 18
NetHack PC-98 cover art showing anime girl holding sword defensively on orange background with skeleton guys closing in. (Image credit: Shuwa System Trading Co. Ltd. via Mobygames)

As roguelikes go, NetHack is a museum piece. I don't say that because it's old—though it is extremely old, originally released as it was in the same year that Lethal Weapon hit theaters—but because it is literally in the Museum of Modern Art alongside SimCity 2000 and Portal. It's a massively influential and historic game, and as of yesterday, it's new all over again.

That's thanks to a 5.0.0 release because, yes, the game is still in active development after nearly 40 years. It's an open-source project with the source code maintained by a pantheon of coders and community members called the DevTeam. The game itself is an immediate descendant of Rogue, the original ASCII-based dungeon crawler that we now use as shorthand when describing games like Balatro, Hades, and countless others.

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Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...

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