Modder helps Sony unwittingly beat Valve to the punch: 'I ported Linux to the PS5 and turned it into a Steam Machine'

3 hours ago 3
A screenshot of a video posted by Andy Nguyen on X, showing a Sony PS5 Slim running Ubuntu OS and GTA 5 Enhanced (Image credit: Andy Nguyen)

If you've ever looked at a PlayStation 5 and thought 'That would be a really good budget gaming PC, if only you could put your own operating system on it', then I have good news for you. Because that's precisely what one software engineer has managed to do, though the simplicity of the outcome belies the seriousness of the challenge.

The engineer in question, Andy Nguyen, posted their success story on X (via TechSpot), reporting that his Ubuntu-powered PS5 Slim happily runs GTA 5 Enhanced, with ray tracing enabled. Now, it's worth noting that Sony already uses Linux for its own PlayStation operating system, but that doesn't mean the project was anything simple.

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A screenshot of a video posted by Andy Nguyen on X, showing a Sony PS5 Slim running Ubuntu OS and GTA 5 Enhanced

(Image credit: Andy Nguyen)

Now, before you run off and start trying the same thing on your own PS5, do note that none of this is simple to do. Take the exploit hack that's required: if you regularly update your console, then you're out of luck, as the firmware will have been upgraded to remove the access.

And if you watch the video in Nguyen's post carefully, you'll see that the Steam performance overlay has…err…problems with recognising a few things correctly, such as GPU clock speeds, utilisation, VRAM levels, and somewhat importantly, temperatures (somehow I don't think that the chip really is running at -2147483 degrees Celsius).

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But if one person has succeeded, others will surely follow, and that makes me wonder just how long it will be before we start seeing a very odd AMD GPU cropping up in the Steam Hardware Survey. Probably sooner than we see any real Steam Machines, that's for sure.

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Nick, gaming, and computers all first met in the early 1980s. After leaving university, he became a physics and IT teacher and started writing about tech in the late 1990s. That resulted in him working with MadOnion to write the help files for 3DMark and PCMark. After a short stint working at Beyond3D.com, Nick joined Futuremark (MadOnion rebranded) full-time, as editor-in-chief for its PC gaming section, YouGamers. After the site shutdown, he became an engineering and computing lecturer for many years, but missed the writing bug. Cue four years at TechSpot.com covering everything and anything to do with tech and PCs. He freely admits to being far too obsessed with GPUs and open-world grindy RPGs, but who isn't these days?

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