MindsEye Developer Seemingly Shutting Down after New Round of Layoffs

3 hours ago 4

Published Sep 16, 2026, 10:17 AM EDT

Multiple developers have shared on social media that they've been let go by Build a Rocket Boy

Jacob Diaz shooting a pistol in MindsEye. Image: Build a Rocket Boy/IO Interactive

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Over a year after MindsEye's disastrous launch, its developer appears to be going through another round of layoffs. Based on social media posts from former Build a Rocket Boy employees, it's possible the studio is getting shut down entirely.

"With a very heavy heart I raise my green banner, along with the rest of my colleagues at Build a Rocket Boy," Principal talent acquisition partner Dan Hawkins said on LinkedIn Wednesday, referring to the green #OpentoWork banner on his profile image. "I will be seeing BARB through till the very end, helping wrap things up here in the HR department," he said, implying Build a Rocket Boy is imminently shutting down. Lead 3D weapon/prop artist Adam Ridsdale echoed that, saying, "Unfortunately, along with the rest of my colleagues at Build a Rocket Boy, I am facing redundancy and now looking for a new opportunity."

"After four years at Build a Rocket Boy, I’ve unfortunately been given my redundancy notice along with some of my fellow colleagues," release manager Michaela Emslie said. At the time of this writing, Build a Rocket Boy has not yet publicly commented on the extent of the layoffs at the studio.

Polygon has reached out to Build a Rocket Boy for clarification. We will update this article accordingly.

MindsEye had a very rough launch in June 2025 that led to layoffs and its status as one of the worst games of 2025. It received a huge update earlier in 2026 ahead of another round of layoffs amid allegations of "espionage and corporate sabotage" made by its studio's totally normal co-CEO. That evidence of "sabotage" then became the basis for MindsEye's pretty terrible DLC. Build a Rocket Boy staff then sued the studio over privacy violations and protested outside the studio in July as it held an expenses-paid playtest for fans.

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