Rooks and Recon players are going to love Bungie's latest update
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Bungie has rolled out a major mid-season update (version 1.0.6) for Marathon that includes a bunch of new gear, balance changes, improvements to season pass rewards, and interesting new systems that incentivize cooperation. Rooks and Runners who play Recon are going to love it.
Perhaps the biggest item in the patch notes involves the CyberAcme Runner Reinforcement Initiative (CARRI), which feels like a backronym that riffs on the concept of “carrying” your teammates. It rewards players for working together either as a coordinated squad or for solo players who help out teammates they connect with via matchmaking.
Bungie outlined CARRI in a dedicated blog post separate from the patch notes, but players will not earn CyberAcme Commendations for completing contract objectives and exfiltrating together. Then they can spend that currency at the CARRI armory in the CyberAcme faction tab to unlock weapons and reputation packs granting faction XP, along with other goodies. Even solo players collect commendations by completing objectives and exfilling — with a special bonus if you exfil with other enemy players. Solo players also earn more runner level XP and faction reputation now.
That post also outlines other “new tools for collaboration,” including the option to stay together with your current squad at the end of a run. There’s also a new Mercy Kit consumable that can allow a player to revive an enemy, and Rooks spawn with one of these by default. In other words, those roving gangs of Rooks you’ve been hearing about are going to get a lot more powerful since they can actually revive each other.
Eleven new blue rarity unique weapons were also added to the game as rewards for Showcase encounters in the Perimeter and Dire Marsh maps. Similar to the unique weapons found in Cryo Archive, all of these weapons seemingly come with custom-made mods that essentially make them feel like an exotic weapon from Destiny 2. Railguns also received a huge buff: they no longer auto-fire when fully charged, so the charged shot can now be held indefinitely. (Personally, this sounds like too extreme a change that will probably be adjusted once players spam this.)
The Vandal, Thief, and Destroyer Runner shells each received a minor nerf, but Recon has received some major buffs to its core Echo Pulse and Tracker Drone abilities. Echo pings now distinguish between player runners and UESC targets, and signal jammer no longer completely blocks pings. Recon’s spider-like Tracker Drone is also now stronger with better movement, and it will periodically reevaluate potential targets.
For the full patch notes, visit Bungie’s official post.
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