Jim Henson's Fantasy Classic Officially Unveils 90th Birthday Collectible [Exclusive]

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David-Bowie as Jareth the Goblin King in Labyrinth Image via Tri-Star Pictures

Published Sep 24, 2026, 10:00 AM EDT

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Jim Henson is one of our great creators. The man behind The Muppet Show brought so much joy to audiences who fell in love with his puppetry and one of his most beloved films was the 1986 movie Labyrinth. Starring David Bowie as Jareth the Goblin King with a young Jennifer Connelly as Sarah, the movie told the tale of a young girl wishing her brother would be taken by the goblins, and it brought Henson's puppets to life. To celebrate what would have been Henson's 90th birthday, fans can now buy a mask inspired by Ludo himself!

“Labyrinth is one of those films that has only become more beloved with time, and Ludo represents so much of what makes the film special,” said Joshua Viola, Bit Bot co-owner. “There’s something immediately endearing about him, but he’s also an incredible example of the creature artistry that defined Jim Henson’s work. We wanted to create something that feels faithful to the character and gives fans a chance to have a little piece of that magic in their own collection.”

Ludo is the beloved creature that Sarah and her friends find within the labyrinth of Jareth the Goblin King. And having a mask of him is an ideal treat for every Labyrinth fan. The mask is "sculpted and hand-painted" by Oktober Studios and is designed for fans to wear the mask or display it as a collectible. There are only 250 pieces available of the mask and each purchase includes a collectible art print of Ludo by Walter Pax. The latex mask is set to retail for $175 and will be available this fall but is available for pre-order now at the Bit Bot store.

Collider Exclusive · Sci-Fi Survival Quiz Which Sci-Fi World Would You Survive? The Matrix · Mad Max · Blade Runner · Dune · Star Wars

Five universes. Five completely different ways the future went wrong — or sideways, or up in flames. Only one of them is the world your instincts were built for. Eight questions will figure out which dystopia, galaxy, or desert wasteland you'd actually make it out of alive.

💊The Matrix

🔥Mad Max

🌧️Blade Runner

🏜️Dune

🚀Star Wars

TEST YOUR SURVIVAL →

01

You sense something is deeply wrong with the world around you. What do you do? The first instinct is often the truest one.

APull on every thread until I understand the system — then figure out how to break it. BStop asking questions and start stockpiling — food, fuel, weapons. Questions don't keep you alive. CKeep my head down, observe carefully, and trust no one until I know who's pulling the strings. DStudy the patterns. Every system has a rhythm — learn it, and you learn how to survive it. EFind the people fighting back and join them. You can't fix a broken galaxy alone.

NEXT QUESTION →

02

In a world of scarcity, what resource do you guard most fiercely? What we protect reveals what we believe survival actually requires.

AKnowledge. If you understand the system, you don't need resources — you can generate them. BFuel. Everything else — movement, power, escape — runs on it. CTrust. In a world of fakes and informants, a truly reliable ally is rarer than any commodity. DWater. And after water, information — the two things empires are truly built on. EShips and credits. The galaxy is big — you survive it by being able to move through it freely.

NEXT QUESTION →

03

What kind of threat keeps you up at night? Fear is useful data — if you're honest about what you're actually afraid of.

AThat reality itself is a lie — that everything I experience has been constructed to keep me compliant. BA raid. No warning, no mercy — just the roar of engines and then nothing left. CBeing identified. Once someone with power decides you're a problem, you're already out of time. DBeing outmanoeuvred — losing a political game I didn't even know I was playing. EThe Empire tightening its grip until there's nowhere left to run.

NEXT QUESTION →

04

How do you deal with authority you don't trust? Every dystopia has a power structure. Your approach to it determines everything.

ASubvert it from the inside — learn its rules well enough to weaponise them against it. BIgnore it and stay out of its reach. The further from any power structure, the better. CAppear to comply while doing exactly what I need to do. Visibility is the enemy. DManoeuvre within it carefully. You can't beat a system you refuse to understand. EResist openly when I have to. Some things are worth the risk of being seen.

NEXT QUESTION →

05

Which environment could you actually endure long-term? Survival isn't just tactical — it's physical, psychological, and very much about where you are.

AUnderground bunkers and server rooms — cramped, artificial, but with access to everything that matters. BOpen wasteland — brutal sun, no shelter, constant movement. At least the threat is honest. CA dense, rain-soaked city where you can disappear into the crowd and nobody asks questions. DMerciless desert — extreme heat, no water, and something enormous living beneath the sand. EThe fringe — backwater planets and busy spaceports where the Empire's attention rarely reaches.

NEXT QUESTION →

06

Who do you want in your corner when things fall apart? The company you keep is the clearest signal of who you actually are.

AA tight crew of believers who've seen behind the curtain and have nothing left to lose. BOne or two people I'd trust with my life. Any more than that and someone talks. CNobody, ideally. Alliances are liabilities. I work alone unless I have no choice. DA community bound by shared hardship and mutual survival — people who need each other to last. EA ragtag team with wildly different skills and total commitment when it counts.

NEXT QUESTION →

07

Where do you draw the line — if you draw one at all? Every survivor eventually faces a moment that tests what they're actually made of.

AI won't harm the innocent — even the ones who'd report me without hesitation. BI do what I have to to protect the people I've chosen. Everything else is negotiable. CThe line shifts depending on who's asking and what's at stake. DI draw a long-term line — nothing that compromises my people's future, even if it'd help now. ESome lines, once crossed, can't be uncrossed. I know which ones they are.

NEXT QUESTION →

08

What would actually make survival worth it? Staying alive is one thing. Having a reason to is another.

AWaking others up — dismantling the illusion so no one else has to live inside it. BFinding somewhere — or someone — worth protecting. A reason to keep moving. CAnswers. Understanding what I am, what any of this means, before time runs out. DLegacy — shaping the future in a way that outlasts me by generations. EFreedom — for myself, for others, for every world still living under someone else's boot.

REVEAL MY WORLD →

Your Fate Has Been Calculated You'd Survive In…

Your answers point to the world your instincts were built for. This is the universe your temperament, your survival instincts, and your particular brand of stubbornness were made for.

The Matrix

You took the red pill a long time ago — probably before anyone offered it to you. You're a systems thinker who can't help but notice the seams in things.

  • You're drawn to understanding how the system works before figuring out how to break it.
  • You'd find the Resistance, or it would find you — your instinct for spotting constructed realities is the machines' worst nightmare.
  • You function best when you have access to information and the freedom to act on it.
  • The Matrix built an airtight prison. You'd be the one probing the walls for the door.

Mad Max

The wasteland doesn't reward the clever or the well-connected — it rewards those who are hard to kill and harder to break. That's you.

  • You don't need comfort, community, or a cause larger than the next horizon.
  • You need a vehicle, a clear threat, and enough fuel to outrun it — and you're good at all three.
  • You are unsentimental enough to survive that world, and decent enough — just barely — to be something more than another raider.
  • In the wasteland, that distinction is everything.

Blade Runner

You'd survive here because you know how to exist in moral grey areas without losing yourself completely.

  • You read people accurately, keep your circle small, and ask the questions others prefer not to answer.
  • In a city where humanity is a legal designation rather than a feeling, you hold onto something that keeps you functional.
  • You're not a hero. But you're not lost, either.
  • In Blade Runner's world, that distinction is everything.

Dune

Arrakis is the most hostile environment in the known universe — and you are precisely the kind of person it rewards.

  • Patience, discipline, and political awareness are your core strengths — and on Arrakis, they're survival tools.
  • You understand that the long game matters more than any single victory.
  • Others come to Dune and are consumed by it. You'd learn its logic and earn its respect.
  • In time, you wouldn't just survive Arrakis — you'd begin to reshape it.

Star Wars

The galaxy far, far away is vast, loud, and in a constant state of violent political upheaval — and you wouldn't have it any other way.

  • You find meaning in being part of something larger than yourself — a cause, a crew, a rebellion.
  • You'd gravitate toward the Rebellion, or the fringes, or whatever pocket of the galaxy still believes the Empire's grip can be broken.
  • You fight — not because you have to, but because standing aside isn't something you're capable of.
  • In Star Wars, that willingness is what makes all the difference.

↻ RETAKE THE QUIZ

'Labyrinth' Remains a Fan Favorite

Part of what made Labyrinth stand on its own outside of Henson's work with the Muppets came down to the music of the film. Bowie, who had been in a movie beforehand, was mostly known for his music. And the actor and singer wrote songs like "Underground" and "As the World Falls Down" for the film. But it was the performance of "Magic Dance" that is still sung to this day, with Bowie and the baby Toby (Toby Froud) in a scene with all goblin puppets. From Hoggle (Brian Henson) joining Sarah's team to falling in love with Ludo himself, the film is truly a classic.

You can pre-order your own Ludo mask now.

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Release Date June 27, 1986

Runtime 102 minutes

Director Jim Henson

Writers Jim Henson, Terry Jones, Dennis Lee

Producers David Lazer, Eric Rattray

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