The second part of Hytale‘s pre-release patch 3 has been announced, and there are plenty of new features, including mod support, cosmetics, and more.
Part of a three-patch series, the second part appears to be pretty extensive. It’s now available in the pre-release branch, and you can enable it using the launcher. Let’s look at all the major changes that are part of this patch.
Hytale pre-release patch 3 update (part 2) notes
Part 2 of patch 3 features plenty of cosmetic features, gameplay elements, mod support, and more. Here’s a list of all the headline features.
- Edit and save up to 10 Avatar presets
- New fire spread system and Goblin Flamethrower
- Added sleep notifications
- Two additional eye shapes
- Two makeup variations (Blush and Eyeliner)
- Five new haircut styles.
- Four facial hair styles
- Two new skirt designs (Plaid and Punk)
- Shaped sneakers
- New Black and Red Iron color variation for metals
- Atomic file saving
- Updated backup handling
Let’s now take a look at all the new content features that we can expect to find in Hytale‘s pre-release version.
- New lime block variants
- Complex spawn locations in Taiga near the rivers
- Improved weather effects for Zone 1
- Added tier II furnace
- New model, textures, and animations
- New visuals for tier I furnaces
- Improved Fluid, Mounts, and Crafting systems
- Improved modules for Teleporter, NPC reputation, NPC objectives, Memories, and more
- Optimized client asset sizes
- Improved accuracy and optimization for ranged weapon aiming ballistics
- New encounters and environments featuring Zone 3 Trork, Zone 4 Village and Forest, and Zone 4 non-Forest and non-Swamp biomes
The latest patch also introduces plenty of modding support.
- Added mod enable and disable support from UserData/Saves//mods
- Added server version checks for plugins and asset packs
- Added 3D audio source visualization for debugging
- Added NPC sensor and view debugging visualization
- Newly created asset packs are now enabled by default
- Added a parameter to toggle replacing empty block materials
- Added an option to skip mod validation in single player
- Mod validation issues now block server startup unless flagged
- MapEditor and ListEditor now use the correct models
- Added Test NPC for showcasing multi-interaction setups
Additionally, there are plenty of bug fixes and general optimizations that you can read here in the full patch notes.

2 hours ago
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