A new update for Satisfactory is here! Well, for those of you that play on the Experimental build that is, meaning this update, version 1.2, is still technically a work in progress. It's a fairly beefy one too, with plenty of additions and tweaks so I'll just get with explaining it all.
First up, in the developer's own words, "rain is back!" It is also, apparently, better now, with improvements like some fancier visual effects, i.e. buildings and and your suit actually looking wet, as well as snazzier wind, fog, and several variants of rain density, thunder, "and more!" You'll also find that rain is occluded now by a majority of the game's buildables, foundations and walls, "and both visuals and audio will be impacted by this creating a much more atmospheric experience all around your factories and world." There's a world settings menu that lets you tweak weather presets too.
Those of you that like to play with a controller and keyboard and mouse simultaneously will be able to do so now with the introduction of a dynamic gamepad swap feature. And controller users will have the option to rebind your buttons too. Vehicles have received a couple of changes, one big and one small. For the former, path automation has been completely redone, with it now being possible to "place down Vehicle Paths from the Transport tab from the Build Menu by using the build gun, and then placing the Vehicle on top of the Path itself." The latter is a simple improvement to suspension, to make the journey a bit less bumpy.
The Advanced Game Settings menu has been rebranded as Creative Mode, in case you were looking for that one, and there's a brand new menu called Game Modes on top of this, though you'll need to start a new game for this. Photo mode, while relatively new, has seen the arrival of two new colour filters, and perhaps more importantly, a selfie mode, so you can stand proudly with your ridiculous creations.
Perhaps one of the biggest additions with this update is the introduction of an actual pause menu, that properly freezes the game in place as opposed to before where a beastie could come up and bite you on the butt. There's a few other quality of life bits and additions too, but you can have a gander at those on the patch notes right here.

13 hours ago
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