‘Hellraiser’ Officially Releases Its Newest R-Rated Installment for Free

2 weeks ago 21
Close-up of Pinhead (Doug Bradley) in Hellraiser with pins sticking out from all over his head. Image via Entertainment Film Distributors

Published Sep 27, 2026, 8:30 AM EDT

Hannah covers horror, sci-fi, and games at Collider, where she writes news and features, reviews new releases, and interviews the people who make them. She’s helping build out Collider’s gaming coverage, with Pokémon as one of her specialties. If she isn’t writing about a monster, she’s probably watching one on a tape from her VHS collection.

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Opening the box has never worked out particularly well for anyone in Hellraiser. It leads to the arrival of Cenobites, and their idea of a good time tends to be considerably worse than whatever the person holding the box expected. Watching someone make that mistake is one thing; having to deal with the consequences yourself sounds much more frightening.

Clive Barker’s horror franchise is finally letting players find out what happens when they step into Pinhead's world. The upcoming game promises a trip into the Labyrinth, an encounter with a cult devoted to the Cenobites, and a new puzzle box with powers of its own. You can already try part of that experience before the full game arrives. A free demo for Clive Barker’s Hellraiser: Revival is available now on Steam. It includes the game’s prologue and part of its first episode, letting players meet the central characters and enter the Labyrinth. The complete game launches October 8, so the demo offers a chance to see whether you’re ready to make a deal with Pinhead before buying it.

Collider Exclusive · Horror Survival Quiz Which Horror Villain Do You Have the Best Chance of Surviving? Jason Voorhees · Michael Myers · Freddy Krueger · Pennywise · Chucky

Five killers. Five completely different ways to die — if you're not smart enough, fast enough, or self-aware enough to avoid it. Only one of them is the villain your particular set of instincts gives you a fighting chance against. Eight questions will figure out which one.

🏕️Jason

🔪Michael

💤Freddy

🎈Pennywise

🪆Chucky

TEST YOUR SURVIVAL →

01

Something feels wrong. You can't explain it — you just know. What do you do? First instincts are the difference between the survivor and the first act casualty.

ALeave immediately. I don't need to understand a threat to respect it. BStay quiet and observe. If I can see it, I can understand it. If I can understand it, I can avoid it. CStay awake. Whatever this is, I am not going to sleep until I feel safe again. DConfront it directly. Fear grows in the dark — I'd rather know what I'm dealing with. ECheck everything, trust nothing. The threat might be closer than I think — and smaller.

NEXT QUESTION →

02

Where are you most likely to find yourself when things go wrong? Setting is everything in horror. Where you are determines which rules apply.

ASomewhere remote — a cabin, a campsite, off the grid and away from people. BA quiet suburban neighbourhood where nothing ever happens. Except tonight. CIn my own head — the most dangerous place of all, depending on what's already in there. DWherever children are — because something about this place attracts the worst things. ESomewhere ordinary — a house, a toy store, a place where the last thing you'd expect is a threat.

NEXT QUESTION →

03

What is your most reliable survival asset? Every survivor has a quality the villain didn't account for. What's yours?

APhysical fitness — I can run, I can swim, I can outlast something that relies on brute persistence. BSpatial awareness — I always know the exits, the hiding spots, the fastest route out. CPsychological resilience — I've faced my worst fears before. They don't have the same power over me. DEmotional steadiness — I don't panic. Panic is what gets you caught. EScepticism — I don't underestimate threats because of how they look. Size is irrelevant.

NEXT QUESTION →

04

What kind of fear is hardest for you to fight through? Knowing your weakness is the first step to not dying because of it.

AThe unstoppable — something that will not stop, cannot be reasoned with, and is always getting closer. BThe invisible — a threat I can feel but can't locate, watching from somewhere I can't see. CThe psychological — something that uses my own mind and memories against me. DThe unknowable — something ancient, shapeless, that feeds on the fear itself. EThe mundane — a threat so ordinary-looking that no one will believe me until it's too late.

NEXT QUESTION →

05

You're with a group when things start going wrong. What's your role? Horror movies are brutally clear about who survives group situations and who doesn't.

AThe one who says "we need to leave" first — and means it, even when no one listens. BThe one who stays quiet, watches the others, and figures out the pattern before anyone else does. CThe one who holds the group together when panic sets in — because someone has to. DThe one who asks the questions nobody wants to ask — because ignoring them gets people killed. EThe one who takes the threat seriously when everyone else is laughing it off.

NEXT QUESTION →

06

What's the horror movie mistake you're most likely to make? Honest self-assessment is a survival skill. Denial is not.

AGoing back for someone — I know I shouldn't, but I can't leave them behind. BAssuming I'm safe once I've found a hiding spot. That's when it finds me. CFalling asleep when I absolutely cannot afford to. Exhaustion is its own enemy. DLetting my curiosity override my instincts — I always need to understand what I'm dealing with. EDismissing the threat because of how it looks. That's exactly what it wants.

NEXT QUESTION →

07

What's your best weapon against something that can't be stopped by conventional means? Every horror villain has a weakness. The survivors are always the ones who find it.

AThe environment itself — I use the terrain, the water, the geography against it. BPatience — I wait, I watch, and I strike at the one moment it doesn't expect. CLucidity — if I can stay in control of my own mind, it loses its primary weapon. DCourage — facing it directly, refusing to run, taking away the fear it feeds on. EImprovisation — I use whatever's at hand, however unconventional. Creativity over brute force.

NEXT QUESTION →

08

It's the final scene. You're the last one standing. How did you make it? The final survivor always has a reason. What's yours?

AI kept moving. I never stopped, never hid for too long, never let it corner me. BI figured out the pattern before anyone else did — and I used it against the thing following it. CI stayed awake, stayed lucid, and refused to give it the one thing it needed most. DI stopped being afraid of it. And the moment I did, everything changed. EI took it seriously from the start — and I never once made the mistake of underestimating it.

REVEAL MY VILLAIN →

Your Survival Odds Have Been Calculated Your Best Chance Is Against…

Your instincts, your strengths, and your particular way of thinking under pressure point to one villain you actually have a fighting chance against. Everyone else — good luck.

Jason Voorhees

Jason is relentless, but he is also predictable — and that is the gap you would exploit.

  • He moves in straight lines toward his target. He doesn't strategise, doesn't adapt, doesn't outsmart. He simply pursues.
  • Your ability to keep moving, use the environment, and resist the panic that freezes most victims gives you a genuine edge.
  • The Crystal Lake survivors were always the ones who stopped running in circles and started thinking about terrain, water, and distance.
  • You think like that. Which means Jason, for all his indestructibility, would face someone who simply refused to be where he expected.

Michael Myers

Michael watches before he moves. He is patient, methodical, and almost impossible to detect — until it's too late for anyone who isn't paying close enough attention.

  • But you are paying attention. You notice the shape in the window, the car parked slightly wrong, the silence where there should be sound.
  • Michael's power lies in the invisibility of ordinary suburbia — the fact that nothing ever looks wrong until it already is.
  • Your spatial awareness and instinct to map every room, every exit, and every shadow before you need them is precisely the quality Laurie Strode had.
  • You are not a victim waiting to happen. You are someone who already suspects something is wrong — and acts on it.

Freddy Krueger

Freddy wins by getting inside your head — using your own fears, your own memories, your own subconscious as weapons against you. That strategy requires a target who can be destabilised.

  • You are harder to destabilise than most. You've faced uncomfortable truths about yourself and you haven't looked away.
  • The survivors on Elm Street were always the ones who understood what was happening and chose to face it rather than flee from it.
  • Freddy's greatest weakness is that his power evaporates in the presence of someone who refuses to give him the fear he feeds on.
  • Your psychological resilience — the ability to stay grounded when reality itself becomes unreliable — is exactly the quality that keeps you alive here.

Pennywise

Pennywise is ancient, shapeshifting, and feeds on terror — but it has one critical vulnerability: it cannot function against someone who genuinely stops being afraid of it.

  • The Losers Club didn't survive because they were braver than everyone else. They survived because they faced their fears together, and faced them honestly.
  • You ask the questions others avoid. You look directly at what frightens you rather than turning away.
  • That directness — the refusal to let fear fester in the dark — is Pennywise's worst nightmare.
  • It chose the wrong target when it chose you. You are exactly the kind of person whose fear tastes like nothing at all.

Chucky

Chucky's greatest advantage is that nobody takes him seriously until it's already too late. He exploits the gap between how something looks and what it actually is.

  • You don't have that gap. You take threats seriously regardless of how they present — and you never make the mistake of underestimating something because of its size or appearance.
  • Chucky relies on surprise, on the delay between recognition and response. You close that delay faster than almost anyone.
  • Your instinct to treat every unfamiliar thing with appropriate scepticism — rather than dismissing it because it seems absurd — is the exact quality that keeps you breathing.
  • Against Chucky, not laughing is already winning. You are very good at not laughing.

↻ RETAKE THE QUIZ

What Can You Play in the ‘Hellraiser: Revival’ Demo?

Players take control of Aidan, who follows his girlfriend Sunny into the Labyrinth after she becomes trapped there. He must eventually use the Genesis Configuration, a mysterious puzzle box, to help her escape. The demo begins with that journey and continues into a section where Aidan faces the Scarlet Church, a cult that has taken the box for itself. That portion introduces puzzle solving, crafting, and combat, though developer Saber Interactive says the full game will offer more complex puzzles, upgraded weapons, and the Genesis Configuration’s powers. Revival tells a new story in the Hellraiser universe, with Aidan fighting to survive the cult and the Cenobites after becoming entangled in Pinhead’s plans. The demo gives players an early look at those threats without requiring them to commit to the full game.

There are a few practical things to know before downloading it. The free version is a demo of the October release, and progress made will not carry over to the complete game. Saber also describes it as a version still in development, so players may encounter bugs or performance issues while trying it. For anyone who has wanted to know how Hellraiser’s particular blend of horror translates into a playable story, though, the prologue is available right now.

The Hellraiser: Rival demo is free to play now. The full game arrives October 8.

hellraiser-movie-poster.jpg

Release Date September 18, 1987

Runtime 94 minutes

Director Clive Barker

Writers Clive Barker

Sequel(s) Hellbound: Hellraiser 2, Hellraiser 3: Hell on Earth, Hellraiser: Bloodline, Hellraiser: Inferno, Hellraiser: Hellseeker, Hellraiser: Deader, Hellraiser: Hellworld, Hellraiser: Revelations, Hellraiser: Judgment

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