'Even though I threw out my back from overworking, I'm feeling high in spirits': Slay the Spire 2 sold 3 million copies in its first week

3 hours ago 2
Art for the Ironclad in Slay the Spire 2 (Image credit: Mega Crit)

It can be tricky to pull off a sequel, especially when you're talking about a sequel to one of the most celebrated deckbuilding roguelikes around. Slay the Spire 2 might be the result of a coin flip, but it sure seems to be resonating—a Steam community blog post from developer Mega Crit has served up some details about how it's doing.

Perhaps the most impressive of these details is that Slay the Spire 2 sold 3 million copies just a week after launch, with 25 million runs already done and dusted. A note in the post states that the second figure is missing "at least a few million," so it seems safe to conclude that the game isn't just going straight into everyone's backlogs.

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That blog post teased some things for the future as well—Steam Workshop support, a scoring system overhaul, a phobia accessibility mode, and so on. There's no exact timeline, and Mega Crit says in the post that "new content and balance changes will come to the main branch whenever we feel they're ready."

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Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...

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