Bungie is adding more shell skins to Marathon's battle pass after feedback

2 hours ago 2
marathon skins (Image credit: Bungie)

A lot of folks weren't too happy with Marathon's season one battle pass when it came out alongside the full game last week. While it's nice that Marathon "rewards passes" never expire, many argue $10 is a bit steep for a pass that contains gun skins and charms, but only a single character skin.

So Bungie says OK, have more skins. Three additional shell skins are coming to the season one track in April. At the same time, new Arachne-themed shell skins will come to the Codex as unlockable challenges.

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  • S1 Rewards Pass: We're adding three new Runner Shell Styles to the premium track (Thief, Assassin, Destroyer) and one to the free track (Recon). We're also adding a WSTR Shotgun Style and a Profile Emblem to the free track. We are aiming for these added rewards to come in mid-April to align with the middle of the season.
  • Earned Arachne Shell Styles: Disciples of Arachne will soon be able to earn Arachne Shell Styles through the Codex as part of an upcoming update, also targeting mid-April to align with the middle of the season.
  • LUX: As a reminder, the $9.99 (or regional equivalent) LUX bundle now grants 1120 total LUX, up from 1100. Everyone who purchased this bundle prior to this change has been credited 20 LUX per bundle purchased.

And here's what those new rewards pass skins will look like:

marathon skins
(Image credit: Bungie)

Yea, something about those skins tells me they'll be pretty popular. The Recon and WSTR shotgun skins above will be available on the free track, but additional black/white colorways for Thief, Assassin, and Destroyer will be on the premium track.

What today's update doesn't address, however, is the complaint that Marathon's battle pass doesn't award any premium LUX currency back to the player—a somewhat rare omission for the $10 buy-in. Bungie concluded with a reminder to be "thoughtful and constructive," as it "helps us move faster and make better calls," but left that last piece of feedback hanging.

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Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.

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