Brad Pitt's 'Interview with the Vampire' Transformation Was a "Pain in the Ass" [Exclusive]

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Neil-Jordan-Responds-to-Brad-Pitt’s-Infamously-Miserable-‘Interview-With-the-Vampire’-Experience

Published Sep 22, 2026, 9:00 PM EDT

Chris is a Senior News Writer for Collider. He can be found in an IMAX screen, with his eyes watering and his ears bleeding for his own pleasure. He joined the news team in 2022 and accidentally fell upwards into a senior position despite his best efforts.

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Making a vampire movie sounds pretty fun until you realize the vampires can’t exactly wander around in broad daylight. For Brad Pitt, filming Interview with the Vampire meant months of night shoots, makeup, contact lenses, and being the straight man in a cast full of outlandish and outrageous characters. It's almost no wonder he didn't have a great time. Pitt has famously spoken about how miserable he became during the production, but director Neil Jordan has a slightly different perspective on what was happening at the time.

Speaking exclusively with Collider, Jordan explained that Louis’ role as the audience’s guide through the story inevitably makes him less dynamic than the characters surrounding him. He explained during a Collider Rewind interview for the 4K restoration of the film:

“It often happens with the central character. If you look at Tom Jones, for example, the character who tells the story can become the least dynamic character in the whole equation because they’re the person to whom things are done. Is David Copperfield the most dynamic character in David Copperfield? He’s not. Is Pip the most dynamic character in Great Expectations? Everyone remembers Estella and Miss Havisham and the horrible criminal who ties them up, but they don’t remember Pip that much. And that’s the nature of the story in many ways.”

Jordan believes Rice essentially constructed Interview with the Vampire like a Victorian novel, meaning Pitt was playing the relatively passive figure at its center while Tom Cruise's Lestat and Kirsten Dunst’s Claudia were allowed to be considerably more explosive. “Anne had written kind of a traditional Victorian novel when she wrote Interview with the Vampire, and that was the part that Brad played," said Jordan. "He had a hard time, but he only had a hard time when we got to Paris. I don’t know, I think it got to him.”

Collider Exclusive · Sci-Fi Survival Quiz Which Sci-Fi World Would You Survive? The Matrix · Mad Max · Blade Runner · Dune · Star Wars

Five universes. Five completely different ways the future went wrong — or sideways, or up in flames. Only one of them is the world your instincts were built for. Eight questions will figure out which dystopia, galaxy, or desert wasteland you'd actually make it out of alive.

💊The Matrix

🔥Mad Max

🌧️Blade Runner

🏜️Dune

🚀Star Wars

TEST YOUR SURVIVAL →

01

You sense something is deeply wrong with the world around you. What do you do? The first instinct is often the truest one.

APull on every thread until I understand the system — then figure out how to break it. BStop asking questions and start stockpiling — food, fuel, weapons. Questions don't keep you alive. CKeep my head down, observe carefully, and trust no one until I know who's pulling the strings. DStudy the patterns. Every system has a rhythm — learn it, and you learn how to survive it. EFind the people fighting back and join them. You can't fix a broken galaxy alone.

NEXT QUESTION →

02

In a world of scarcity, what resource do you guard most fiercely? What we protect reveals what we believe survival actually requires.

AKnowledge. If you understand the system, you don't need resources — you can generate them. BFuel. Everything else — movement, power, escape — runs on it. CTrust. In a world of fakes and informants, a truly reliable ally is rarer than any commodity. DWater. And after water, information — the two things empires are truly built on. EShips and credits. The galaxy is big — you survive it by being able to move through it freely.

NEXT QUESTION →

03

What kind of threat keeps you up at night? Fear is useful data — if you're honest about what you're actually afraid of.

AThat reality itself is a lie — that everything I experience has been constructed to keep me compliant. BA raid. No warning, no mercy — just the roar of engines and then nothing left. CBeing identified. Once someone with power decides you're a problem, you're already out of time. DBeing outmanoeuvred — losing a political game I didn't even know I was playing. EThe Empire tightening its grip until there's nowhere left to run.

NEXT QUESTION →

04

How do you deal with authority you don't trust? Every dystopia has a power structure. Your approach to it determines everything.

ASubvert it from the inside — learn its rules well enough to weaponise them against it. BIgnore it and stay out of its reach. The further from any power structure, the better. CAppear to comply while doing exactly what I need to do. Visibility is the enemy. DManoeuvre within it carefully. You can't beat a system you refuse to understand. EResist openly when I have to. Some things are worth the risk of being seen.

NEXT QUESTION →

05

Which environment could you actually endure long-term? Survival isn't just tactical — it's physical, psychological, and very much about where you are.

AUnderground bunkers and server rooms — cramped, artificial, but with access to everything that matters. BOpen wasteland — brutal sun, no shelter, constant movement. At least the threat is honest. CA dense, rain-soaked city where you can disappear into the crowd and nobody asks questions. DMerciless desert — extreme heat, no water, and something enormous living beneath the sand. EThe fringe — backwater planets and busy spaceports where the Empire's attention rarely reaches.

NEXT QUESTION →

06

Who do you want in your corner when things fall apart? The company you keep is the clearest signal of who you actually are.

AA tight crew of believers who've seen behind the curtain and have nothing left to lose. BOne or two people I'd trust with my life. Any more than that and someone talks. CNobody, ideally. Alliances are liabilities. I work alone unless I have no choice. DA community bound by shared hardship and mutual survival — people who need each other to last. EA ragtag team with wildly different skills and total commitment when it counts.

NEXT QUESTION →

07

Where do you draw the line — if you draw one at all? Every survivor eventually faces a moment that tests what they're actually made of.

AI won't harm the innocent — even the ones who'd report me without hesitation. BI do what I have to to protect the people I've chosen. Everything else is negotiable. CThe line shifts depending on who's asking and what's at stake. DI draw a long-term line — nothing that compromises my people's future, even if it'd help now. ESome lines, once crossed, can't be uncrossed. I know which ones they are.

NEXT QUESTION →

08

What would actually make survival worth it? Staying alive is one thing. Having a reason to is another.

AWaking others up — dismantling the illusion so no one else has to live inside it. BFinding somewhere — or someone — worth protecting. A reason to keep moving. CAnswers. Understanding what I am, what any of this means, before time runs out. DLegacy — shaping the future in a way that outlasts me by generations. EFreedom — for myself, for others, for every world still living under someone else's boot.

REVEAL MY WORLD →

Your Fate Has Been Calculated You'd Survive In…

Your answers point to the world your instincts were built for. This is the universe your temperament, your survival instincts, and your particular brand of stubbornness were made for.

The Matrix

You took the red pill a long time ago — probably before anyone offered it to you. You're a systems thinker who can't help but notice the seams in things.

  • You're drawn to understanding how the system works before figuring out how to break it.
  • You'd find the Resistance, or it would find you — your instinct for spotting constructed realities is the machines' worst nightmare.
  • You function best when you have access to information and the freedom to act on it.
  • The Matrix built an airtight prison. You'd be the one probing the walls for the door.

Mad Max

The wasteland doesn't reward the clever or the well-connected — it rewards those who are hard to kill and harder to break. That's you.

  • You don't need comfort, community, or a cause larger than the next horizon.
  • You need a vehicle, a clear threat, and enough fuel to outrun it — and you're good at all three.
  • You are unsentimental enough to survive that world, and decent enough — just barely — to be something more than another raider.
  • In the wasteland, that distinction is everything.

Blade Runner

You'd survive here because you know how to exist in moral grey areas without losing yourself completely.

  • You read people accurately, keep your circle small, and ask the questions others prefer not to answer.
  • In a city where humanity is a legal designation rather than a feeling, you hold onto something that keeps you functional.
  • You're not a hero. But you're not lost, either.
  • In Blade Runner's world, that distinction is everything.

Dune

Arrakis is the most hostile environment in the known universe — and you are precisely the kind of person it rewards.

  • Patience, discipline, and political awareness are your core strengths — and on Arrakis, they're survival tools.
  • You understand that the long game matters more than any single victory.
  • Others come to Dune and are consumed by it. You'd learn its logic and earn its respect.
  • In time, you wouldn't just survive Arrakis — you'd begin to reshape it.

Star Wars

The galaxy far, far away is vast, loud, and in a constant state of violent political upheaval — and you wouldn't have it any other way.

  • You find meaning in being part of something larger than yourself — a cause, a crew, a rebellion.
  • You'd gravitate toward the Rebellion, or the fringes, or whatever pocket of the galaxy still believes the Empire's grip can be broken.
  • You fight — not because you have to, but because standing aside isn't something you're capable of.
  • In Star Wars, that willingness is what makes all the difference.

↻ RETAKE THE QUIZ

Brad Pitt Had to Hang Upside Down for ‘Interview with the Vampire’

Jordan also pointed toward the physical reality of the production. Interview with the Vampire was shot extensively at night, something Jordan loved because it gave him near-total control over what appeared in the frame, but for Pitt and his fellow actors, it was another story. “I loved shooting at night to make this movie," Jordan enthused. "It was like going on the night shift for six months. As a director, it’s great because you can control everything that gets into the frame. You’re not waiting for the sun to come up or down, the clouds and all that. Everything is lit, everything is shot, everything is decided and designed. But for actors, I’m sure it was a real pain in the ass.

Pitt’s transformation into Louis came with its own uncomfortable routine, which probably didn't help matters. Despite all that, though, Jordan treasured and valued the experience of working with Pitt and believes there are no hard feelings. He told Collider:

“Given the way I designed the vampires and how they should look, Brad had to hang upside down every morning and get his face painted. He had to wear contact lenses, and Tom did too. It was a hard journey for an actor, and I can see how he got upset. But I enjoyed making it with him. We were mates at the time. I haven’t seen him for a long time, but we were very close. Even at the end of the film, we were still very close. So if he had a hard time making it, I don’t know what to say. Talk to him.”

Interview with the Vampire is available on 4K UHD. Stay tuned at Collider for more from our latest installment of Collider Rewind.

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Release Date November 11, 1994

Runtime 123 minutes

Director Neil Jordan

Writers Anne Rice

Producers David Geffen

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