A 'free kit frenzy' mode for cheapskates arrives in Marathon this week

2 days ago 5
marathon vandal (Image credit: Bungie)

Marathon is running another experimental playlist ahead of its next balancing patch. Following successful tests of a duos mode that Bungie plans to make a "real feature" in Season 2, the next playlist introduces what game director Joe Ziegler calls a "free kit frenzy."

"For our next experiment, starting Wednesday, 4/15 at 10 am PT, we will be enabling the Dire Marsh - Sponsored Queue. This is a new experimental queue that is focused on learning a bit more about our early gear ecosystem," Ziegler wrote in an official update. "In this queue all players will enter with a free sponsored kit and be challenged to use what they find on Dire Marsh to upgrade themselves and get out!"

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  • How the game plays out with low fixed set gear conditions and caps
  • How the zero to hero play works in low starting set gear conditions and caps
  • Any technical issues that arise

It's an intriguing format, and at least one PC Gamer contributor is excited for the "stress-free" implications of a sponsored kit mandate. I am, however, skeptical it'll result in meaningfully different matches than what we have now. As it stands, there are already free sponsored kit players sprinkled among paid loadouts in the average Marathon lobby, so it's not as if low-stakes matchups are new.

What a free kit requirement does have are certain guarantees that could inform playstyles, such as the knowledge that I won't get sniped by a thermal scope Longshot 60 seconds into the match or be jumped by a full squad of purple-shielded freaks with shotguns. With the small pool of grey-tier weapons handed out in free kits, the Sponsored Queue will be the only true equalized playlist in Marathon, and that alone makes this an experiment worth having, I reckon.

The test will coincide with Marathon's next significant balancing patch—the one that will finally buff the fan favorite, but underpowered, Recon shell.

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Morgan has been writing for PC Gamer since 2018, first as a freelancer and currently as a staff writer. He has also appeared on Polygon, Kotaku, Fanbyte, and PCGamesN. Before freelancing, he spent most of high school and all of college writing at small gaming sites that didn't pay him. He's very happy to have a real job now. Morgan is a beat writer following the latest and greatest shooters and the communities that play them. He also writes general news, reviews, features, the occasional guide, and bad jokes in Slack. Twist his arm, and he'll even write about a boring strategy game. Please don't, though.

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