PlayStation Pulls Back On PC Ports For Exclusives
Perhaps Xbox’s Project Helix being capable of playing PC games is precisely PlayStation’s reason for backing out of future PC ports for otherwise console-exclusive games. Even if it is not, it is ironically convenient and fortuitous that PlayStation will not need to potentially lose sales to both PC and Xbox users.
It is unfortunate to hear that PlayStation’s single-player exclusives will no longer be ported to PC, but it is less a curse for PC players and more a boon for PlayStation users. In essence, a console can justify its worth based on its exclusive games, and the inevitable PS6 would have a lot going against it at launch if players decided that they would rather wait until its games were ported.
Xbox’s Project Helix could then play Xbox exclusives, PC games that may or may not be optimized for the platform, and PlayStation games that are later ported to PC, becoming a catch-all console (sans Nintendo games). It makes sense, then, why PlayStation would maybe want to avoid this, assuming the PS6 will not also feature the ability to play PC games.
Project Helix’s PC Games Miss A Big Slice Of The Pie
Obviously, PlayStation choosing not to port exclusives to PC hereafter could be a huge snag for Xbox’s Project Helix, which may have been banking on the idea that the next-gen console would be able to play the likes of Ghost of Yotei, Saros, and Marvel’s Wolverine when they were believed to be ported to PC at some point in the future.
Plus, while Xbox’s Project Helix may be able to play Marvel’s Spider-Man, Marvel’s Spider-Man: Miles Morales, Marvel’s Spider-Man 2, Final Fantasy 7 Remake Intergrade, and Final Fantasy 7 Rebirth, it would be agonizing if users are unable to play their future sequels.
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