Wardens of Avalon is knightly ARPG with an intriguing touch of… wait, city repair?

6 days ago 3

You know what I need? You know what would really spruce up the humdrum decor I've currently got in this dusty old flat of mine? A goblet of blood. I don't know why I didn't think of it sooner. You don't see many goblets about these days, even fewer filled with blood, and I think if I could whip one out during my many soirees, why, I'd be the talk of the town.

Which town? Avalon, of course, which we just saw a glimpse of during Wardens of Avalon's world premiere PC Gaming Show trailer. It looks a bit like if Diablo—in among all the monster slaying—also tasked you with restoring the ruins of Tristram. Which it turns out is something I've been waiting for my whole life.

The setup goes thus: betrayal has shaken Avalon to its core, plunging it into chaos and carnage and leaving an order of Twilight Knights—I think that's us—to murder the land back to health. We see some snippets of the game's combat in the trailer, showing bands of knights doing justice to Avalon's enemies in very ARPG style. We've got fireballs, meteors, a whole lotta blood—the works.

But the part that had me lean forward in my chair were the little snippets of what looks like a sort of lite citybuilding mechanic. In the trailer, we see a couple of moments where knights are gathered in front of rundown buildings, only for scaffolding to suddenly manifest and replace the drab old facade with something cleaner, greener, and eminently more livable.

Knights in a petal-strewn environment.

(Image credit: The Arcade Crew)

I'm very curious to hear more about what this mechanic entails and the impacts it carries in play. I'm a sucker for any form of restoration and, crucially, for ARPGs that let me blend my way through enormous throngs of enemies. It looks like Wardens of Avalon is offering a touch of both. It's launching sometime in 2027, and you can find out more over on Steam, where you can also sign up for the playtests.

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One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

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