Image via Marcel Williams, SYFY, Everett CollectionPublished May 24, 2026, 11:32 PM EDT
Billy is a Senior Features Author for Collider. Having written over 300 articles in just over a year, Billy regularly covers the biggest TV shows and films releasing while also analysing some of the most underrated properties that may slip your attention.
Having studied for an MA in Screenwriting at UAL in 2023, Billy honed his writing skills and also developed his ability to critique the work of other creative minds.
Before that, Billy studied politics at the University of Nottingham, which helped him to bring nuanced and scholarly analysis to the frameworks within which filmmakers and writers have framed their thematic messages.
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It's getting to that time of the year, and we can all feel it. The nights are getting longer, and the temperatures are getting lower. All you want to do when you get in after a long day's work is curl up in a blanket and chuck on an easy-to-watch show that fills you with a warmth that the outside world is lacking. If you don’t want to binge Gilmore Girls, Community, or Gavin & Stacey for the billionth time, there’s no need to waste time scrolling through multiple streaming services, only to give up and go back to your usual shows. Instead, check out this comforting sci-fi series that has over 70 episodes to keep you company throughout these warmer months: Eureka.
The 2006 series slowly became a streaming hit for SyFy, averaging 3.2 million viewers during its second season and being nominated for an Emmy for Outstanding Special Visual Effects for a Series in 2007, and it's easy to see why. With its fascinating premise and small-town vibe, Eureka is a show that never feels ordinary or boring. Its case-of-the-week narrative structure also makes it perfect for binge-watching.
Like all great shows, Eureka offers more than wacky jokes and impressive set designs. It explores themes of family and the dangers of over-ambitious science, yet never drags down or overwhelms its viewers.
'Eureka' is Set in the Strangest Town You've Ever Seen
One of the best things about comfort shows is that they typically work on a case-of-the-week basis, and that means the viewer can enjoy each episode in a microcosm, feeling as if they are not committing to any complex narrative that requires attention to all details for later, while secretly becoming more and more connected with the characters until they are obsessed. Shows like Doctor Who have also had success with this in the sci-fi realm, yet Eureka takes a slightly different direction. Rather than taking the protagonist to different worlds each episode, it keeps them grounded in one town, bringing the chaos to them.
Collider Exclusive · Sci-Fi Survival Quiz Which Sci-Fi World Would You Survive? The Matrix · Mad Max · Blade Runner · Dune · Star Wars
Five universes. Five completely different ways the future went wrong — or sideways, or up in flames. Only one of them is the world your instincts were built for. Eight questions will figure out which dystopia, galaxy, or desert wasteland you'd actually make it out of alive.
💊The Matrix
🔥Mad Max
🌧️Blade Runner
🏜️Dune
🚀Star Wars
TEST YOUR SURVIVAL →
01
You sense something is deeply wrong with the world around you. What do you do? The first instinct is often the truest one.
APull on every thread until I understand the system — then figure out how to break it. BStop asking questions and start stockpiling — food, fuel, weapons. Questions don't keep you alive. CKeep my head down, observe carefully, and trust no one until I know who's pulling the strings. DStudy the patterns. Every system has a rhythm — learn it, and you learn how to survive it. EFind the people fighting back and join them. You can't fix a broken galaxy alone.
NEXT QUESTION →
02
In a world of scarcity, what resource do you guard most fiercely? What we protect reveals what we believe survival actually requires.
AKnowledge. If you understand the system, you don't need resources — you can generate them. BFuel. Everything else — movement, power, escape — runs on it. CTrust. In a world of fakes and informants, a truly reliable ally is rarer than any commodity. DWater. And after water, information — the two things empires are truly built on. EShips and credits. The galaxy is big — you survive it by being able to move through it freely.
NEXT QUESTION →
03
What kind of threat keeps you up at night? Fear is useful data — if you're honest about what you're actually afraid of.
AThat reality itself is a lie — that everything I experience has been constructed to keep me compliant. BA raid. No warning, no mercy — just the roar of engines and then nothing left. CBeing identified. Once someone with power decides you're a problem, you're already out of time. DBeing outmanoeuvred — losing a political game I didn't even know I was playing. EThe Empire tightening its grip until there's nowhere left to run.
NEXT QUESTION →
04
How do you deal with authority you don't trust? Every dystopia has a power structure. Your approach to it determines everything.
ASubvert it from the inside — learn its rules well enough to weaponise them against it. BIgnore it and stay out of its reach. The further from any power structure, the better. CAppear to comply while doing exactly what I need to do. Visibility is the enemy. DManoeuvre within it carefully. You can't beat a system you refuse to understand. EResist openly when I have to. Some things are worth the risk of being seen.
NEXT QUESTION →
05
Which environment could you actually endure long-term? Survival isn't just tactical — it's physical, psychological, and very much about where you are.
AUnderground bunkers and server rooms — cramped, artificial, but with access to everything that matters. BOpen wasteland — brutal sun, no shelter, constant movement. At least the threat is honest. CA dense, rain-soaked city where you can disappear into the crowd and nobody asks questions. DMerciless desert — extreme heat, no water, and something enormous living beneath the sand. EThe fringe — backwater planets and busy spaceports where the Empire's attention rarely reaches.
NEXT QUESTION →
06
Who do you want in your corner when things fall apart? The company you keep is the clearest signal of who you actually are.
AA tight crew of believers who've seen behind the curtain and have nothing left to lose. BOne or two people I'd trust with my life. Any more than that and someone talks. CNobody, ideally. Alliances are liabilities. I work alone unless I have no choice. DA community bound by shared hardship and mutual survival — people who need each other to last. EA ragtag team with wildly different skills and total commitment when it counts.
NEXT QUESTION →
07
Where do you draw the line — if you draw one at all? Every survivor eventually faces a moment that tests what they're actually made of.
AI won't harm the innocent — even the ones who'd report me without hesitation. BI do what I have to to protect the people I've chosen. Everything else is negotiable. CThe line shifts depending on who's asking and what's at stake. DI draw a long-term line — nothing that compromises my people's future, even if it'd help now. ESome lines, once crossed, can't be uncrossed. I know which ones they are.
NEXT QUESTION →
08
What would actually make survival worth it? Staying alive is one thing. Having a reason to is another.
AWaking others up — dismantling the illusion so no one else has to live inside it. BFinding somewhere — or someone — worth protecting. A reason to keep moving. CAnswers. Understanding what I am, what any of this means, before time runs out. DLegacy — shaping the future in a way that outlasts me by generations. EFreedom — for myself, for others, for every world still living under someone else's boot.
REVEAL MY WORLD →
Your Fate Has Been Calculated You'd Survive In…
Your answers point to the world your instincts were built for. This is the universe your temperament, your survival instincts, and your particular brand of stubbornness were made for.
The Matrix
You took the red pill a long time ago — probably before anyone offered it to you. You're a systems thinker who can't help but notice the seams in things.
- You're drawn to understanding how the system works before figuring out how to break it.
- You'd find the Resistance, or it would find you — your instinct for spotting constructed realities is the machines' worst nightmare.
- You function best when you have access to information and the freedom to act on it.
- The Matrix built an airtight prison. You'd be the one probing the walls for the door.
Mad Max
The wasteland doesn't reward the clever or the well-connected — it rewards those who are hard to kill and harder to break. That's you.
- You don't need comfort, community, or a cause larger than the next horizon.
- You need a vehicle, a clear threat, and enough fuel to outrun it — and you're good at all three.
- You are unsentimental enough to survive that world, and decent enough — just barely — to be something more than another raider.
- In the wasteland, that distinction is everything.
Blade Runner
You'd survive here because you know how to exist in moral grey areas without losing yourself completely.
- You read people accurately, keep your circle small, and ask the questions others prefer not to answer.
- In a city where humanity is a legal designation rather than a feeling, you hold onto something that keeps you functional.
- You're not a hero. But you're not lost, either.
- In Blade Runner's world, that distinction is everything.
Dune
Arrakis is the most hostile environment in the known universe — and you are precisely the kind of person it rewards.
- Patience, discipline, and political awareness are your core strengths — and on Arrakis, they're survival tools.
- You understand that the long game matters more than any single victory.
- Others come to Dune and are consumed by it. You'd learn its logic and earn its respect.
- In time, you wouldn't just survive Arrakis — you'd begin to reshape it.
Star Wars
The galaxy far, far away is vast, loud, and in a constant state of violent political upheaval — and you wouldn't have it any other way.
- You find meaning in being part of something larger than yourself — a cause, a crew, a rebellion.
- You'd gravitate toward the Rebellion, or the fringes, or whatever pocket of the galaxy still believes the Empire's grip can be broken.
- You fight — not because you have to, but because standing aside isn't something you're capable of.
- In Star Wars, that willingness is what makes all the difference.
↻ RETAKE THE QUIZ
The central premise of Eureka is that, while driving his runaway daughter, Zoe (Jordan Hinson), back home, US Marshal Jack Carter (Colin Ferguson) winds up in a town named Eureka and learns this is a top-secret town where the country's best scientists work on outlandish and society-defining experiments. After the sheriff of this town is injured, Jack is hired to replace him after helping with a case for the pilot episode, throwing him into a world of quantum physics and wacky scientists.
Because the show takes place in this small town, there is a relaxed tone surrounding the show, as all the characters know each other very well, and Jack gets to learn about this town along with the audience as an outsider, which means that as Jack becomes more comfortable, so does the viewer. While everyone is welcoming, with Jack even striking up a few love interests along the way, including Allison (Salli Richardson-Whitfield), an agent of the Department of Defense, there are still nefarious forces at work in the town that seek to expose their deepest secrets, acting as the overarching plot that unfurls throughout each season.
'Eureka' Is Full of Colorful Characters
When it comes to any show that can run for over 70 episodes, the characters are just as important to the premise. Viewers don't want to spend hours and hours with boring people, and Eureka makes sure to imbue every character with a unique and intriguing nature that reflects the town's eccentricity. While the characters might seem like they have small-town jobs, everyone's backstory feels like it could be a show in its own right. With the sheriff's deputy, Jo (Erica Cerra), actually being a badass former U.S. Army Ranger with an affinity for guns, Henry (Joe Morton), being the town mechanic as well as a space shuttle engineer, and Jim (Matt Frewer) being a seemingly crazy hunter who is really one of the greatest biological containment specialists in the world, there is no limit to the creativity Eureka displays in crafting its characters. This creates a sense of acceptance within the town, as those who might be considered oddballs in the outside world, like Allison's son Kevin (Trevor Jackson), who is mostly non-verbal and has autism, find their differences embraced and encouraged in Eureka.
While the supporting characters fill out this world and make it so special, it is Ferguson's Jack Carter who truly feels like the comforting factor in Eureka. Playing the role of the straight-man archetype, Jack Carter is perhaps the most "normal" character in the show by society's standards. He isn't a genius, and many of his jokes don't land with other characters. Yet, he has a kind nature, and his true skill is his ability to empathize. When a boy goes missing in the pilot episode, and everyone else scrambles to look for him, Jack figures out the boy isn't missing but hiding after being scared by his father's experiment-gone-wrong.
Ferguson plays the character with a sense of realism because he, too, finds the town a wonderful yet mind-boggling place, poking fun at the show's premise in a way that allows the audience to engage with it, rather than dismiss it as too silly. In a similar way that fans feel safe when around The Doctor, whether it is David Tennant or Ncuti Gatwa's version, because of his moral compass and competency, viewers feel at ease in Jack's presence.
'Eureka' Explores Poignant Themes With Emotional Nuance
That isn't to say that everything is perfect about Jack, or in his life, and this is where Eureka shines as not just another show to throw on while you doom-scroll, but a comforting watch that invites the audience to think about important aspects of life. The show has a strong focus on family and the love it creates. Jack's main problem at the start of the show is his relationship with his daughter, as she is rightfully angry at him for leaving her mother and not being more present in her life, even if his job is important.
Eureka doesn't want the viewer to condemn Jack, since it tries hard to make him so likable, but it points out how, just because someone thinks they're doing the right thing, it doesn't mean they aren't hurting someone. As Jack and Zoe's father-daughter relationship develops, the audience sees Jack challenged in what he values more, his family or his job, and whether his job can also involve his family.
46 Years Later, ‘Star Wars’ Greatest Quote Was Rewritten in This Sci-Fi Spin-Off
Turns out 'Rogue One' and' A New Hope' aren't the only Star Wars movies that this spin-off improved.
At the heart of Eureka is also the exploration of how science can go too far, with both pure-hearted and sinister intentions, since almost all the conflict in the show is generated from failed and even successful experiments. The audience can delve into the deeper themes and how they comment on our own lives, or they can furiously study the characters and their dynamics throughout the show. And because the show makes sure it isn't overly complex or intellectual, it also invites the viewer to simply enjoy the quirky mysteries that Jack investigates.
Release Date 2006 - 2012-00-00
Showrunner Andrew Cosby






English (US) ·