The creator of OpenClaw used $1,300,000+ of OpenAI tokens in 30 days, which is a hell of a perk

3 weeks ago 12
Sam Altman, chief executive officer of OpenAI Inc., during a media tour of the Stargate AI data center in Abilene, Texas, US, on Tuesday, Sept. 23, 2025. (Image credit: Kyle Grillot/Bloomberg via Getty Images)

AI sure uses a lot of resources. And if you're running a fleet of AI agents processing millions of requests, you'd probably expect the token bill to be pretty high. In the case of OpenClaw developer Peter Steinberger, that bill appears to equate to $1,305,088.81 for his OpenAI spend—all racked up in just 30 days.

The info was spotted in a screenshot Steinberger posted of his OpenAI dashboard. His account shows the aforementioned figure, with the top model being used attributed to GPT-5.5 (via Tom's Hardware). The bill represents 603 billion tokens across 7.6 million requests, all handled by around 100 Codex instances overseen by a team of three people.

Well, it is the "AI that actually does things." And developing all of those "things" looks to be pretty intensive on the token front—although this might be the tip of the iceberg. One X commenter asked, "bruh, is this your usage?", to which Steinberger responded, "Yup. At least on this account."

Others pointed out the bill would equate to the bankroll of a small startup, and to that Steinberger replied: "I'm building a few startups in parallel." Another cheekily commented, "$1.3m/month. Anything useful yet?" which earned a response of: "Other than millions of people enjoying OpenClaw? Yeah."

Ouch, the salt. Anyway, Steinberger also attributes the figure to the fact that it's representative of Codex's "Fast Mode" pricing, and that the API costs would be 70% cheaper if used traditionally.

Working for OpenAI has its perks, I guess. And while the AI industry hoovers up huge amounts of hardware for its compute needs, OpenClaw seems to be taking its share. Alright for some, isn't it?

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Andy built his first gaming PC at the tender age of 12, when IDE cables were a thing and high resolution wasn't. 26 years later (yes he's getting old), he now spends his days writing about and reviewing graphics cards, CPUs, keyboards, mice, gaming headsets and much, much more. You name it, if it's PC gaming hardware he'll write words about it, with opinions and everything.

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