Ashe | Damage | RAPID FIRE – Unscoped shots gain 30% increased attack speed, but deal 15% less damage. | VIPER’S STING – Hitting 2 consecutive scoped shots on a target deals 25 extra damage and reloads 2 ammo. |
Bastion | Damage | SMARTBOMB – A-36 Tactical Grenade’s self-knockback is increased by 25% and no longer damages you. | SELF-REPAIR – Press E to rapidly heal yourself. |
Cassidy | Damage | 2 PAST NOON – Deadeye refunds 30% Ultimate Charge if it fully expires. | GUN SLINGIN – Critical hits with Primary Fire reduce the cooldown of Combat Roll by 3 seconds. |
Echo | Damage | FRIENDLY IMAGING – Duplicate can also target allies. | HIGH BEAMS – Focusing Beam eliminations reset Flight’s cooldown. |
Genji | Damage | DRAGON’S THIRST – Dragonblade swings gain 30% lifesteal. | MEDITATION – Regenerate 25 health per second while Deflect is active. |
Hanzo | Damage | SONIC DISRUPTION – Sonic Arrow hacks nearby Health Packs for 12 seconds. | YAMAGAMI TECHNIQUE – Wall Climb accelerates your Lunge cooldown by 250%. |
Junkrat | Damage | ALUMINIUM FRAME – Steel Trap’s throw range is increased by 50%. | TICK TOCK – Concussive Mine arms .5 seconds after landing, increasing damage by 50%, explosion radius by 50%; and health by 200%. |
Mei | Damage | CHILLING REACH – Primary Fire’s range is increased by 30%. | CRYO-STORM – Cryo-Freeze slows and deals 70 damage per second to nearby enemies. |
Pharah | Damage | DRIFT THRUSTERS – Pharah can move while Barrage is active. | FUEL STORES – Jet Dash grants 50% fuel. Maximum overfuel is increased by 100%. |
Reaper | Damage | SOUL REAVING – Collect Soul Globes from dead enemies to restore 50 health. | RAVENOUS WRAITH – Leaving Wraith Form grants 40% additional lifesteal for 3 seconds. |
Sojourn | Damage | OVERCHARGED – Railgun’s maximum energy is increased by 50 while Overclock is active. | ADHESIVE SIPHON – Disruptor Shot can stick to enemies and generates Railgun energy when dealing damage. |
Soldier 76 | Damage | RECYCLED PULSE MUNITIONS – Helix Rockets reload 15 ammo if they damage an enemy. | AGILITY TRAINING – Sprint’s speed is increased by 20% and Reload can be performed while Sprint is active. |
Sombra | Damage | VIRAL EFFICACY – Virus’ cooldown is reduced by 3 seconds when an enemy affected by Virus is eliminated. | WHITE HAT – Hack can be used on allies to restore 100 health over 2 seconds. |
Symmetra | Damage | ADVANCED TELEPORTATION – Teleporter’s range is increased by 50%. | SHIELD BATTERY – Symmetra regenerates 20 shields per second white within 10 meters of her teleporter. |
Torbjorn | Damage | CRAFTSMAN – Forge Hammer can restore armor health to allies. Turret repair’s heal is increased by 25%. | RAPID FIRE – Unscoped shots gain 30% increased attack speed but deal 15% less damage. |
Tracer | Damage | BLAST FROM THE PAST – Pulse Bomb’s radius is increased by 50%. | QUANTUM ENTANGLEMENT – Recall grants 50 overhealth that decays over time. |
Venture | Damage | SEISMIC SENSE – While underground, Venture can sense enemies within 25 meters. | SMART-REXCAVATOR – SMART Excavator’s range is increased by 25%. |
Widowmaker | Damage | SCOPED EFFICIENCY – Scoped shots cost 3 ammo instead of 5. | DEADLY DEUX – Venom Mine gains 50% increased damage and a second charge, enabling 2 active mines at a Time. |
Doomfist | Tank | ONE-TWO – Hitting an enemy with Rocket Punch reloads all Hand Cannon ammo. | SEISMIC EMPOWERMENT – Hitting 3 or more enemies with Seismic Slam empowers Rocket Punch. |
D.Va | Tank | BUNNY STOMP – Call Mech’s damage radius is increased by 50%. | SHIELD SYSTEM – Convert 150 health to shields. Defense Matrix restores shields based on 25% of its damage absorbed. |
Hazard | Tank | OFF THE TOP – Violent Leap’s Slash deals 30% more damage to enemies above 250 health. | DEEP LEAP – Violent Leap’s range is increased by 20%. |
Junker Queen | Tank | BATTLE SHOUT – Commanding Shout fully reloads Scatter Gun and increases allied reload speed by 50%. | A SAVAGE SATIATION – Carnage’s impact damage gains 100% lifesteal. |
Mauga | Tank | TWO HEARTS – While on an objective, Mauga counts as 2 heroes and regenerates 20 health per second. | COMBAT FUEL – Critical hits grant Mauga 2 temporary overhealth on Cardiac Overdrive’s next use, up to 100 overhealth. |
Orissa | Tank | FLEETING BULWARK – Fortify briefly grants an additional 100 overhealth when activated. | PROTECTIVE BARRIER – Convert Javelin Spin to instead launch a barrier. |
Ramattra | Tank | PROLONGED BARRIER – Void Barrier’s duration is increased by 25%. | NANITE REPAIR – Ramattra is healed for 50 health per second while within Ravenous Vortex. |
Reinhardt | Tank | FIERY UPTAKE – Barrier Field is healed for 100% of Fire Strikes damage dealt. | CRUSHING VICTORY – Charge damage grants temporary overhealth for 50% of the damage dealt. |
Roadhog | Tank | HOG TOSS – Pig Pen’s throw range is increased by 50%. | HOGDROGEN EXPOSURE – Take A Breather also heals nearby allies for 50% of its healing. |
Sigma | Tank | KINETIC CYCLE – Absorbing projectiles with Kinetic Grasp also reduces Accretion’s cooldown. | HYPER STRIKE – Every 5 direct hits with Hyperspheres, your next successful Quick Melee levitates and knocks away enemies. |
Winston | Tank | HEAVY LANDING – During Primal Rage, Jump Pack’s damage and area increase by up to 75% while airborne | REVITALIZING BARRIER – Barrier Projector heals allies within it for 30 health per second. |
Wrecking Ball | Tank | PACK RAT – Health Packs heal an additional 100 health. | TRANSFER EFFICIENCY – Reactivating Adaptive Shield reduces its cooldown by 1.5 seconds per ally affected and ally health gained is increased by 33%. |
Zarya | Tank | GRAVITON CRUSH – Graviton Surge deals up to 30% of enemy max health as damage over time. | SPOTTER – Projected Barrier activates ally health regeneration and increases their movement speed by 15%. |
Ana | Support | BIOTIC BOUNCE – After exploding, Biotic Grenade bounces and explodes again for 50 damage and healing. | HEADHUNTER – Biotic Rifle can crit enemies. |
Baptiste | Support | FIELD MEDICINE – Immortality Field restores 80 health to nearby allies and 40 health to Baptiste when destroyed. | ASSAULT BURST – Regenerative Burst grants Baptiste 20% attack speed for 4 seconds, but no longer instantly heals. |
Brigitte | Support | BARRIER RESTORATION – Shield Bash restores 100 health to Barrier Shield when it hits an enemy. | WHIPLASH – Whip Shot’s knockback can slam enemies into walls, dealing 50 extra damage. |
Illari | Support | ANCHOR BOLTS – Deploy Turret’s throw range is increased by 50%, and it can now attach to walls and ceilings. | SOLARPOWER – Fully charged Solar Rifle hits grant 12.5% of your maximum solar energy, overfilling up to 50%. |
Juno | Support | FAMILIAR VITALS – Pulsar Torpedoes lock onto allies 35% faster. | MASTER BLASTER – Mediblaster can crit enemies. |
Kiriko | Support | FORTUNE TELLER – Kunai hits launch 2 Healing Ofuda to an ally in front of you. | FOXTROT – Protection Suzu grants 40% movement speed to allies for 2 seconds. |
Lifeweaver | Support | LIFE CYCLE – While alive, regenerate 10 health per second. Upon death, drop a healing seed that heals allies for 250 health. | LIFEWEAVING – Rejuvenating Dash adds 20 healing to your next Healing Blossom within 3 seconds. |
Lucio | Support | GROOVIN’ – Regenerate 4 ammo per second while wall riding. | NOISE VIOLATION – Crossfade’s range is increased by 150% while Amp It Up is active. |
Mercy | Support | ANGELIC RECOVERY – Mercy receives 15 health per second while Caduceus Staff is attached to a full health ally. | SUMMER SOLSTICE – Illari’s flight time during Captive Sun is increased by 3 seconds, and her flight speed is increased by 20%. |
Moira | Support | UPRUSH – Fade’s jump height is increased by 50%. | ETHICAL NOURISHMENT – Biotic Orb’s first 50 healing is instant on each ally it encounters. |
Zenyatta | Support | ASCENDANCE – Activate and hold Double Jump to hover for up to 3 seconds. | DUALITY – Zenyatta heals Orb of Harmony targets for 20% of his damage dealt to Orb of Discord targets. |