Published Nov 15, 2026, 3:00 PM EST
James is a gaming writer from London who has spent thousands of hours exploring titles from every genre. Though he has a particular affinity for multiplayer titles like World of Warcraft, Destiny 2 and League of Legends, he has also put thousands of hours into single-player experiences, from deep RPGs to epic PC strategies. When he's not playing or writing, he can usually be found supporting his beloved Brentford FC.
Red Dead Redemption 2 is one of those games that only comes along once in a generation, striking the perfect balance and creating an experience that players are never likely to forget once it has run its course. It was also, unsurprisingly, an enormous commercial success and one of the best-selling games of all time, turning over a tidy profit for Rockstar Games and parent company Take-Two Interactive in the process.
You might therefore expect it to be a foregone conclusion that we would be getting a third game in the series at some point, but that's a little more up in the air than its success might suggest. Dan Houser and the original creative team behind the game only ever intended for it to be played out in two parts, both of which we have now had.
Though Houser is no longer involved in the company, we still haven't heard anything from official sources about what they're planning to do with the franchise next. Now the man in charge of Take-Two Interactive has weighed in on several issues and possibly given us a hint that we could get a game sooner than we were expecting.
Over on The Game Business, Take-Two Interactive CEO Strauss Zelnick sat down to discuss everything that's going on at Rockstar ahead of the release of GTA VI, and how things are going to work at the company moving forward.
As part of that discussion, the conversation turned to the incredibly protracted development periods that seem to have become the norm at most AAA developers. That includes GTA VI, which has already been delayed twice, and Zelnick had plenty of thoughts on how much of a problem that is, and how it might be avoidable moving forward.
Zelnick said:
"I wouldn’t confuse long development cycles with a lackadaisical approach to development cycles. Everything we do is in the context of milestones, budgets, and delivery dates. Certain titles are so complex and so challenging to build, they take a long time. It is possible that recent developments in technology will allow us to compress some development timelines without compromising quality, and we hope to do that. But everything that we do here is thought out and reasoned, we don’t just wait to hear how things are going. We make choices about how we are going to develop in the context of what our creative teams are trying to achieve and what we believe the market demands in terms of quality in order to deliver a hit. We are in the business of making hits. Everything we do is in service of trying to make a hit."
Rockstar GamesWhat exactly the technologies are that will speed up the process that significantly remain to be seen, but if they can be applied efficiently, it's difficult to see a world where Rockstar leaves Red Dead Redemption 3 in the waste paper basket.
There are certainly plenty of stories to tell in the Old West, and another Red Dead Redemption game, whatever that might look like, could even leave GTA VI behind in terms of potential final product.









English (US) ·