Programmer ports Super Mario 64 to Microsoft’s Zune HD media player

3 hours ago 7
Hands holding a Zune HD sideways with Super Mario 64 running on its screen, Mario inside the castle and touch buttons overlaid on the right (Image credit: rsheldiii/GitHub)

The Nintendo 64 game Super Mario 64 has come to the Microsoft Zune HD, Hackaday reports, through a project that runs natively on the device’s hardware through the unofficial OpenZDK kit, per the repo’s README. A touchscreen controller overlay is drawn over the game’s video, and the game “plays (mostly) at full speed with sound, touch controls and saves,” from the rsheldiii repo, although no ROM is included and one dumped from your own cartridge is required. The Zune HD, a 2009-era media player that rivaled Apple’s iPod, has Nvidia Tegra hardware inside, and the project is built on sm64ex, a fork of the unofficial, decompiled Super Mario 64 PC port.

The Zune HD, part of our 2009 gift guide, was marketed as having a “3.3-inch glass screen” using OLED and touchscreen technology, from Microsoft’s media alert at the time, with Tegra providing the “multimedia muscle,” according to an Nvidia release. The unit was originally priced between $219.99 and $289.99, depending on capacity, and uses the Nvidia Tegra APX 2600 chip. The operating system is Windows CE-based, with third-party games going through Microsoft’s XNA. The Zune was short-lived, with Microsoft halting production in 2011, but an exploit led to OpenZDK coming out that allowed for homebrew.

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Shane Downing is a Contributing Writer for Tom’s Hardware, covering consumer storage, PC hardware, and AI.

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