PlayStation Confirms Controversial Tech For Future Consoles

2 days ago 5
The white PlayStation logo against a dark blue background.

Published Mar 20, 2026, 4:41 PM EDT

Ben Brosofsky has been writing for Screen Rant since 2022 and editing since 2024. He graduated from Vanderbilt University with a Bachelor's in Cinema & Media Arts. Writing serves as a much-needed distraction from tackling a backlog of Steam games that will never be surmounted.

AI scaling and post-processing for video games has been a hot topic recently, and PlayStation is now gearing up for another development. After Nvidia's reveal of DLSS 5 earlier this week invited plenty of criticism and controversy, Sony has just confirmed that a different setting dependent on machine learning is on its way.

Frame Generation Is Heading To PlayStation

More Frames, But At What Cost?

Halo 3 Master chief looking at covenant project

The main benefit to frame generation is simply creating a smoother overall experience while gaming, as low frame rates lead to choppy experiences. Unlike native rendering, however, the additional frames provided by frame generation are effectively just guessing at what information should come before and after the rendered frames. This can lead to visual artifacting, and the need to render the subsequent frame before displaying the generated frame can increase latency.

Cerny doesn't clarify when machine learning might come to PlayStation hardware, simply suggesting that nothing is "planned for this year" in particular. As such, there's no guarantee that the consoles currently on the market will ever receive it. If he's already teasing the tech, though, it seems like a lock for the eventual PlayStation 6 to come with frame generation support.

PlayStation Is All-In On New Tech

PSSR Is Already A Staple

A close-up of the PS5 Pro on a dark background showing the top half of the console.

Sony has been pushing post-processing solutions as a major part of its console future, and the interview with Cerny was prompted by the newly upgraded version of PSSR scaling, which enhances the perceived clarity of images to output a higher resolution than what's actually being natively rendered. This has been a major selling point for the PS5 Pro, enhancing the graphical gap between the standard PS5 and its more expensive sibling.

Frame generation has been available on PC for a while, and it's had a mixed reception among audiences. Some players find its drawbacks to be negligible or even unnoticeable, preferring to take advantage of the uptick in smoothness whenever possible. Critics, however, prefer to accept a lower frame rate in exchange for all of those frames being exactly what they should be.

I've yet to be particularly enthused by any post-processing tech that relies on machine learning, and while I can see more appeal in the newly upgraded PSSR, I firmly place myself among the Luddite camp when it comes to frame generation. At any rate, PlayStation's currently planned ventures are more tolerable than the horrors that DLSS 5 wreaked on the games demoed this week.

PlayStation 5 PS5 Poster

Brand Sony

Original Release Date November 19, 2020

Original MSRP (USD) $399.99 (Digital Only), $499.99 (Disc Drive)

Weight Digital Edition now weighs 3.4 kg & base version weighs 3.9 kg

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