Normally a game leaving early access would be cause for celebration, but I daresay that's not the case for Prologue: Go Wayback! It left early access on Steam today, but it's also doing so in an unfinished state with no plans for further development.
The open world survival game from PlayerUnknown Productions launched into early access in 2025, but less than a year later announced it was halting development as the studio, founded by PUBG creator Brendan Greene, laid off staff.
"Today brings the final update to Prologue: Go Wayback! that our studio's game team has been working on," the studio said on Steam. "We announced recently that we unfortunately have had to make some hard decisions for the studio's future, and this included halting development on the game."
As for leaving early access, the decision was made "because it felt inappropriate to leave it in Early Access when we are not able to continue developing it," the studio said. "This wasn't the plan we had for a full release when we started with Early Access, but we felt this would be the best way to leave the game available on Steam without setting the wrong expectations from future store page visitors and players."
Prologue: Go Wayback! is also now free on Steam, so if you want to own it forever, all you have to do is download it.
As for players who spent $20 to buy the game in early access, they can get their money back, no matter when they bought it or how much they played:
"We will be offering self-refunds, without restrictions on playtime or how long ago you bought the game, for a period of 60 days until August 17, 2026," the studio said. "If you refund the game, it will be removed from your Library. If you want to keep playing but also want to request a refund, you are able to add it to your Library again at no cost now that it is available for free."
So if you bought it, you can request a refund through Steam—then go ahead and re-add the new version to your Steam library for free.
It's a shame it's coming to such an abrupt end: I played Prologue in early access and even though it clearly had a long development road ahead of it before it would feel complete, I enjoyed the harshness of the world and how it made simple tasks like building a campfire feel like a real accomplishment.
Prologue was also meant to be more than just a survival game: it was a test of PlayerUnknown Productions' game engine, Melba, which the studio is developing to generate earth-scale procedural worlds. You can still get a taste of that in PlayerUnknown's tech demo (also free and in early access), called Preface: Undiscovered World, and work on Melba will continue, albeit "with a smaller team."
There are some new additions in this final version of Prologue, like paths and trails, items like mobile weather monitors, and improvements to cooking, lighting, clouds, fog, and other systems. You can read the full patch notes and announcement here.






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