'Our presence on PC isn't strong enough,' Xbox bosses admit

2 hours ago 6
Asha Sharma and Matt Booty (Image credit: Microsoft)

Microsoft Gaming CEO Asha Sharma promised "a renewed commitment to Xbox" when she took over from Phil Spencer in February, and in the months since we've seen some movement on that front: A promise to avoid "soulless AI slop," the end of the "this is an Xbox" strategy, and most recently, a reduction of Game Pass pricing—and the removal of Call of Duty games on day one.

Now, thanks to a joint message from Sharma and newly-installed chief content officer Matt Booty that was sent to Xbox employees and subsequently shared publicly, we have perhaps a tiny little bit of a better idea about where it's all going. Beginning with a name change: Microsoft Gaming, which was adopted in 2022 as an overarching title for Xbox Game Studios, Bethesda, Activision. Blizzard, and King, is out, and to replace it, the old Xbox name has been brought back.

That change is actually noted near the end of the post, following a lot of words that don't actually say a lot about Microsoft's plan for its future in gaming: "Games should bring people together through shared experiences," and "Xbox will be where the world plays and creates"—the sort of empty, rally-the-troops mush that can simultaneously make your eyes gloss over and your soul rage. Or maybe that's just me.

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That part of the memo brings to mind comments made by Google Cloud global director for games Jack Buser, who said in a recent interview that "the only real growth [in games] is coming from Roblox and China." His proposed solution is to go all-in on AI-powered game dev, which—allowing for conversations about how exactly we define "AI"—I think is a terrible idea. But while Sharma promised to steer clear of "AI slop," AI in some sense will, inevitably, play a role in the future of Xbox: The memo says Xbox leadership "will reevaluate our approach to exclusivity, windowing, and AI, and share more as we learn and decide."

And yes, it sounds like games-as-platforms are going to take a more prominent role in Microsoft's plans as well: An oddly isolated line in the memo states that "our new north star will be daily active players."

I can't say the memo gives me any more, or less, hope for a successful future for Xbox than I had yesterday. Microsoft remains the underdog on the console front, and it's never been able to convert its operating system dominance into success in the world of PC gaming. All that can be turned around, sure, but it will take serious time and effort, at a juncture where Microsoft seems to have its mind on other things: The company also launched an early-retirement buyout program for employees today, the first in the company's history, as it continues to focus on AI.

Others are more upbeat about it, though: Industry analyst Mat Piscatella, for one, called the memo "excellent" and said it sets "a strong foundation and a vision for the future."

This is excellent. The read on the current market is spot on. The goals are made clear, and the tactics laid out. It's no guarantee for success, but it does set a strong foundation and a vision for the future. news.xbox.com/en-us/2026/0...

— @matpiscatella.bsky.social (@matpiscatella.bsky.social.bsky.social) 2026-04-23T23:56:41.747Z

Whatever your take on it, at this point it doesn't seem that Sharma—herself a former AI executive at Microsoft—is quite the "palliative care doctor who slides Xbox gently into the night," as original Xbox co-creator Seamus Blackley predicted when she took over from Spencer. At the very least, Microsoft is making a lot more noise than you'd reasonably expect if it was actually looking to pull the plug on Xbox.

The issue for now is that while this memo admits that a lot's gone wrong, it doesn't have much of substance to say about how it will be fixed. And without that, it really doesn't say anything at all.

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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