One third of US games industry workers were laid off in the last 2 years, GDC survey says

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An attendee sits next to a "GDC" sign inside an exhibition hall during the Game Developers Conference at the Moscone Center in San Francisco, California, U.S., on Tuesday, March 22, 2022. The weeklong video game industry conference is San Francisco's biggest convention since public health orders upended the events business two years ago, reported the San Francisco Chronicle.
(Image credit: David Paul Morris/Bloomberg via Getty Images)

The organizers of GDC have released its 2026 State of the Game Industry Report, detailing the results of its annual self-reported survey of games industry professionals. The data provided by over 2,300 respondents offered a grim image of industry layoffs, as 28% of surveyed games industry workers reported that they had been laid off in the past two years.

That percentage was even higher in the United States, where 33% of respondents said they'd been laid off during the same period.

Respondents to the GDC survey also report difficulty in finding new employment following a layoff. Nearly half—48%—of games workers who reported being laid off said they haven't been able to secure another job. Of those who were laid off one to two years ago, 36% say they haven't found other games industry employment.

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Lincoln has been writing about games for 11 years—unless you include the essays about procedural storytelling in Dwarf Fortress he convinced his college professors to accept. Leveraging the brainworms from a youth spent in World of Warcraft to write for sites like Waypoint, Polygon, and Fanbyte, Lincoln spent three years freelancing for PC Gamer before joining on as a full-time News Writer in 2024, bringing an expertise in Caves of Qud bird diplomacy, getting sons killed in Crusader Kings, and hitting dinosaurs with hammers in Monster Hunter.

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