Warning: session_start(): open(/home/worldnl/htdocs/worldnl.com/src/var/sessions/sess_ako9lpof2l5rau8jsud8tc6397, O_RDWR) failed: Permission denied (13) in /home/worldnl/htdocs/worldnl.com/src/bootstrap.php on line 59

Warning: session_start(): Failed to read session data: files (path: /home/worldnl/htdocs/worldnl.com/src/var/sessions) in /home/worldnl/htdocs/worldnl.com/src/bootstrap.php on line 59
One of our favorite Half-Life 2 mods is getting a stealth game prequel where you're a Combine assassin preying on the human resistance - WorldNL Magazine

One of our favorite Half-Life 2 mods is getting a stealth game prequel where you're a Combine assassin preying on the human resistance

1 hour ago 6
 Zero 2 - Progenitors screen showing combine soldiers in a line (Image credit: Breadmen)

The cult classic Half-Life 2 mod series Entropy: Zero has another entry in the works, and speaking as a fan of Thief, Deus Ex, and all things immersive sim, Entropy: Zero 2 - Progenitors may be the most exciting one yet.

Progenitors - Gameplay Demo: NPC Keycards - YouTube  NPC Keycards - YouTube

Watch On

Entropy: Zero has always presented the bad guys' side of things in Half-Life, but Progenitors trades the first two episodes' standard Combine trooper for a super sneaky assassin type⁠—she strikes me as a riff on the black ops ninjas from Half-Life 1.

Progenitors takes place an indeterminate amount of time after the Seven Hour War where the Combine took over the Earth, and our assassin protagonist is charged with taking out the rogue Progenitor from which the Combine's soldiers were first cloned or otherwise derived (or something). If Mr. P turns out to be Adrian Shephard from Opposing Force, I'll think about eating my shoe.

It's a neat take on the Half-Life lore bolstered by some great visual direction. All of the Entropies: Zero have done a great job of blending and homaging various eras of Half-Life⁠—Zero 2 took place in an Aperture Science facility and paired you with a snarky turret companion⁠—and Progenitors looks to be turning its gaze toward Opposing Force. I'm particularly fond of the evil Combine United Nations logo⁠—it's giving the dark Nazi future gags from MachineGames' Wolfensteins.

As for gameplay, developer Blixibon has been sharing clips of new weapons and mechanics on YouTube, and Progenitors looks incredibly ambitious⁠—practically an immersive sim, or at least a shooter-immsim hybrid like Dark Messiah or the aforementioned neo-Wolfensteins. Blixibon's latest clip shows a player pickpocketing an enemy soldier then throwing a beer bottle to distract him. We have Dishonored 3 at home, god bless it.

 Zero 2 - Progenitors screen showing TV set, including United Nations - Combine logo mockup
(Image credit: Breadmen)

Progenitors does not have an estimated release date, and the latest blog post on its ModDB page alludes to development difficulties and creative burnout on the part of some team members.

But it sounds like the worst of it is behind them, and this is an incredibly exciting project. You can keep up with Entropy: Zero 2 - Progenitors via its ModDB page and Blixibon's YouTube channel.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Ted has been thinking about PC games and bothering anyone who would listen with his thoughts on them ever since he booted up his sister's copy of Neverwinter Nights on the family computer. He is obsessed with all things CRPG and CRPG-adjacent, but has also covered esports, modding, and rare game collecting. When he's not playing or writing about games, you can find Ted lifting weights on his back porch. You can follow Ted on Bluesky.

Read Entire Article