Capcom has revealed the performance details for Monster Hunter Wilds on PS5 and Xbox Series X|S. The director also confirmed that there will be a day-one patch to implement PS5 Pro support.
In a new pre-launch community update video, Capcom showed slides of what to expect performance-wise from Monster Hunter Wilds on console. PS5 and Xbox Series X share the same output resolutions but different rendering resolutions. When prioritizing graphics, the output resolution is 3840x2160 and the rendering resolution is 3072x1728. When prioritizing frame rate, the output resolution is 384x2160 but the rendering resolution is 1920x1080. Graphics mode aims for 30fps while frame rate mode aims for 60fps.
On Series S, there's only one mode and it targets a 1920x1080 resolution at 30fps. As for the PS5 Pro patch, Capcom didn't offer any other details but will do so closer to launch. The development team is also trying to lower the minimum GPU specs on PC, and is considering releasing a PC-benchmark tool to help players determine if their setup can handle the game.
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