A big part of the point of The Blood of Dawnwalker is that you're on a fixed time limit. You've got 30 in-game days and nights to try and save your family, and if you don't manage to see everything the game has to offer, well, the game's director is fine with that. But that doesn't matter as much now, as The Blood of Dawnwalker is getting its 1.2 update next week that adds in a new game plus mode.
"If you completed the Epilogue, you can dive right back into Vale Sangora with New Game+!" a post from the devs explains. "Your level, skills, and inventory will carry over; the level cap will be raised to 100; enemies will be balanced and scale uniformly across all regions; and items will have NG+ versions with updated stats." Sounds like your usual new game plus affair! I suppose it is a good opportunity to try out different things compared to your first playthrough, but I'm not exactly aligned with the idea that the timer restriction is too restricting (as some mods have made clear how others feel that way).
Update 1.2 coming soon!by u/RebelWolvesDevs in DawnwalkerOfficial
In any case, the update goes a tad further than that. If you got the Eclipse Edition of the game, the in-game soundtrack that came with it "will be extended with additional songs from the game." You can expect the soundtrack on streaming services soon, too. While details are slimmer here, there are also some planned balance changes, like updated enemy health pools and how often they use their abilities during combat, and terrain geometry has seen some improvements to allow for "smoother movement during combat and exploration."
Overall, a bit of a smaller update compared to the last one, but one I'm sure will be welcome to some all the same. If you've not had a chance to check the game out yet and still feel on the fence about it, here's some lovely words from Mark's review: "There’s always that sense that something important or unexpected could be lurking around the next corner, to pull you into a quest dripping with depth and intrigue. It works to ensure the more busywork-esque tasks attached to angering Brencis and his Boyars never make Vale Sangora feel home to a string of boring boxes to tick. It’s a vibrant, constantly changing place with a thousand different threads metaphorically criss-crossing just beneath its surface, just as ancient ruins literally criss-cross beneath its swamps, crags, and forests."

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