LAIKA Studios Officially Shows Why 'Wildwood' Took 16 Years To Make [Exclusive]

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Wildwood Puppet Image via Laika

Published Oct 16, 2026, 2:00 PM EDT

In addition to being a die-hard fan of filmmaking, television, video gaming, and anything else with a gripping narrative, Aidan Kelley is also a passionate and detail-oriented writer and journalist at Collider.com. In addition to his work as a Senior Resource Writer, Aidan has also contributed to Collider's features and news reporting sections. He has covered major industry events, such as San Diego Comic-Con and the D23 Expo, and has had the privelege of interviewing industry stars like Bruce Campbell, Maggie Q, Chad Stahelski, and more. This sincere love for the art of storytelling began at a young age, with Aidan making video movie reviews for the news program at his local high school. That love only increased over the years, with an ongoing career in independent filmmaking and screenwriting after graduating with a degree in Film and television from DePaul University.

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With a flawless 100% Rotten Tomatoes debut, LAIKA Studios' new animated fantasy epic, Wildwood, is already being widely praised as not only one of the best movies of the year, but also as one of the most ambitious fantasy epics ever produced. As the creators of Coraline, Paranorman, The Boxtrolls, Kubo and the Two Strings, and Missing Link, LAIKA Studios are true pioneers in the world of stop-motion animation: famously one of the most difficult and time-consuming mediums. Considering that Wildwood is the longest stop-motion film ever made, boasts one of the most elaborate action set pieces for said medium, and took 16 years to make, according to director Travis Knight, it's no wonder why the film is being praised as a technical marvel.

Wildwood is truly one of those films that will make the audience ask, "How in the world did they make that?" Thankfully, we here at Collider can reveal a special behind-the-scenes look at one of the most ambitious fantasy epics to date. In the Collider Access Set Visit that debuts exclusively on our Behind the Scenes channel tomorrow, LAIKA Studios' Head of Animation, Brad Schiff, and other key experts at the acclaimed studio will share what are, without a doubt, some of the most advanced stop-motion figures ever created. From the colossal model used for The General (Angela Bassett) to an inside look at one of the film's smallest characters, Septima (Awkwafina), the new featurette is an absolute must-watch for any and all fans of LAIKA Studios, stop-motion, and animation as a whole. Plus, keep an eye out for another Collider Access deep dive look at the making of Wildwood, debuting after the film's wide release on October 23.

Collider Exclusive · 8 Questions · 2 Minutes What Fantasy World Do You Belong To? Middle-earth · Grand Line · The Continent · Camp Half-Blood

Pick your magic, your crew, where you want to wake up and who you would rather be fighting, and we will tell you which world you actually belong in. Four are open to you: an ancient kingdom living through its last good age, an endless sea full of pirates, a continent that pays people to kill monsters, and a summer camp where the Greek gods are extremely real and mostly a nuisance.

💍Middle-earth(Rings of Power)

👒Grand Line(One Piece)

🐺The Continent(The Witcher)

🔱Camp Half-Blood(Percy Jackson)

FIND YOUR WORLD →

01

What kind of power do you want? Every one of these worlds runs on a completely different sort of magic.

ASomething ancient and half forgotten that came down through my family. BSomething completely ridiculous that works in a fight and gets a laugh. CNo magic at all, just training, potions and a very sharp sword. DSomething I inherited from a parent I have barely met.

NEXT QUESTION →

02

Who is travelling with you? Nobody gets through any of these stories entirely on their own.

AA fellowship drawn from every corner of the world who barely trust each other. BA crew I picked up one at a time, all of whom would die for me. CTwo or three people I would never describe out loud as friends. DTwo mates from school who are exactly as out of their depth as I am.

NEXT QUESTION →

03

Where do you want to wake up tomorrow? The best fantasy is usually just somewhere you would genuinely like to live.

AA high city of white stone with the sea somewhere far below. BA ship under sail, with an island ahead that nobody has mapped. CA rented room over a tavern, in a town I am leaving in the morning. DA cabin at a summer camp with everybody else already awake outside.

NEXT QUESTION →

04

How are you making a living out there? Even in fantasy somebody has to pay for the horse.

AI am not, because somebody far older than me decided this was my duty. BTreasure, and I am not always careful about whose it used to be. CI take contracts, since people will pay well for what they will not touch. DI am fifteen and this is all technically a school trip.

NEXT QUESTION →

05

There is something in the woods. What do you do about it? All four of these worlds keep something unpleasant out there in the dark.

ASend word to somebody who has seen this before, then hold the line. BWalk straight in, because it is interesting and possibly edible. CAsk what it has been eating and what the village is willing to pay. DWork out which myth it escaped from, then improvise very badly.

NEXT QUESTION →

06

Who is the villain of your story? The enemy tells you far more about a world than the hero ever does.

AAn ancient evil that has been patient for several thousand years. BA government that has spent a long time calling itself the good guys. CA man who turns out to be far worse than anything I hunt for money. DA god, or possibly my own family, and quite likely both at once.

NEXT QUESTION →

07

What do you actually believe in out there? Every world hands its heroes one rule and asks them to hold onto it.

ASome things are worth defending even when the odds are hopeless. BNobody gets to tell me where I can go or what I am allowed to want. CPick the lesser evil, and never pretend afterwards that it was not evil. DMy friends come before anything a prophecy has to say about it.

NEXT QUESTION →

08

A thousand years from now, how are you remembered? Eight questions in, this is the one that decides your world.

AIn a song, in a language hardly anybody still speaks. BAs the one who got there first and proved the whole thing was possible. CBarely, and mostly wrongly, in ballads I would absolutely hate. DOn a plaque at a camp, read by kids about to do the same thing.

REVEAL MY WORLD →

The Map Is Drawn Your World Is…

Four worlds and four completely different ideas of what a good life looks like. This is where you belong, what it would ask of you, and what you would get back in return.

Middle-earth

You belong somewhere old enough that the mountains have names and somebody can still tell you who gave them. Middle-earth is for people who think the right thing is worth doing even when it will not be finished in their lifetime.

  • This is the only world on the list where doing good is understood as a very long defeat, fought anyway, by people who will never see how it ends.
  • You are drawn to grandeur, to white cities and deep forges and the sense that almost everything you touch is older than your entire family line.
  • The Rings of Power is set in the last good age before it all goes wrong, which gives every quiet scene in it a slightly unbearable weight.
  • You would take the hard road, and you would take it on foot.

The Grand Line

You want the sea, a crew, and absolutely nobody telling you where you are allowed to go. The Grand Line is the world for people whose main ambition in life is finding out what is over there.

  • One Piece has run for decades on one very simple engine, which is a group of people who each want something impossible and have decided to go and get it together.
  • You collect people. Your ideal crew is a set of misfits who were each written off somewhere else before you turned up and offered them a better idea.
  • The world is enormous and deliberately ridiculous, and the emotional gut punches land harder because of that rather than in spite of it.
  • You would set sail knowing the map runs out, which is more or less the entire point of it.

The Continent

You would rather be feared and useful than liked and useless. The Continent is a world where the monsters are the straightforward part of the job and the people are where it all gets complicated.

  • Witchers get paid to do what nobody else will and resented for existing at all, which is a trade most people would refuse and you would probably accept.
  • You have no real illusions about which side is the good one, largely because on the Continent that question tends to have a disappointing answer.
  • The best of these stories are not about the fighting. They are about somebody with a rigid code being repeatedly cornered into caring about people.
  • You would take the coin, finish the job properly, and be out of town before the story got told wrong.

Camp Half-Blood

You want the myths to be real and loose in the actual world, and you want to find out at about thirteen that you were never anywhere near as ordinary as everybody kept telling you.

  • Percy Jackson takes the oldest stories we have and drops them into car parks and diners, which makes the gods considerably funnier and a great deal worse.
  • You would be the kid every school gave up on, who turns out to have been built for something nobody thought to test for.
  • The series is genuinely about friendship rather than destiny, and it says so out loud every time a prophecy tries to get in the way.
  • Camp Half-Blood is the real fantasy here: a place where the thing that made you difficult everywhere else is the thing that makes you belong.

↻ RETAKE THE QUIZ

What Is 'Wildwood' About?

Based on the trilogy-starting fantasy novel of the same name, Wildwood follows the one-of-a-kind adventure of a young woman named Prue (Peyton Elizabeth Lee), who lives in Portland with her two parents and her baby brother Mac (Arthur Knight). Prue becomes embroiled in a world of magic and mayhem when she witnesses her brother get abducted by a murder of mysterious crows, leading her and her kind of sort of friend Curtis (Jacob Tremblay) to give chase. This leads the two heroes into a magical and hidden kingdom that is filled to the brim with coyote soldiers, noble bandits, and much more, though their journey eventually crosses paths with a grieving queen (Carey Mulligan) who will stop at nothing to reverse her grim fate.

Wildwood soars into theaters on October 23, 2026. Tune into Collider tomorrow for an exclusive behind-the-scenes look at Wildwood's production.

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Release Date October 23, 2026

Runtime 132 Minutes

Director Travis Knight

Cast

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    Peyton Elizabeth Lee

    Prue McKeel (voice)

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    Carey Mulligan

    Alexandra (voice)

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