Jensen Huang says gamers are 'completely wrong' about DLSS 5 — Nvidia CEO responds to DLSS 5 backlash

2 days ago 11
Jensen Huang takes questions at GTC 2026 (Image credit: Tom's Hardware)

At a press Q&A with Tom's Hardware at GTC 2026, Nvidia CEO Jensen Huang downplayed criticism of DLSS 5, the company's new use of AI and neural rendering to infer how certain features of games would look if they were more photorealistic.

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He added that developers can still "fine-tune the generative AI" to make it match their style, adding that DLSS 5 adds generative capability to the existing geometry of the game, but that it "doesn't change the artistic control."

"It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level," he said.

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Huang also said that developers can try the tool and see how they want to use it, suggesting that it's up to a developer to try to make a "toon shader" or see if the game should be "made of glass."

"All of that is in the control — direct control — of the game developer," he said. This is very different than generative AI; it’s content-control generative AI. That’s why we call it neural rendering."

We'll see if the vocal gamers who say they dislike what they see change their mind as we see more. DLSS 5 is set to launch in the fall, and there will likely be far more demos of this technology that are more fully baked before then.

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Andrew E. Freedman is a senior editor at Tom's Hardware focusing on laptops, desktops and gaming. He also keeps up with the latest news. A lover of all things gaming and tech, his previous work has shown up in Tom's Guide, Laptop Mag, Kotaku, PCMag and Complex, among others. Follow him on Threads @FreedmanAE and BlueSky @andrewfreedman.net. You can send him tips on Signal: andrewfreedman.01

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