It's fine if the visitors to your theme park die in this sim: it's actually the whole point

6 days ago 6

I've played a few theme park sims in my day, which means I've accidentally—and occasionally on purpose—killed some of my guests. Maybe it was a faulty roller coaster, or maybe it was a roller coaster I'd deliberately removed a few lengths of track from just to see what would happen. Sorry (or not sorry) valued park guests!

But revealed today at the Future Games Show is the first theme park sim I've seen where the whole point is to kill your guests. At least there's a darn good reason for it: you're a cannibal. A hungry one.

In My Cannibal Family, you got whacked by the mob and stuffed into a drum of toxic goo, emerging as a mutated monster with an appetite for living human flesh. It happens.

Naturally you go into the theme park business, building a maze of attractions to lure in guests and kill them, either with deadly traps or your own two hands. Then, its dinner time.

"Build a twisted theme park beside a remote highway and use it to lure visitors to a gruesome death—harvesting their bodies to feed your growing family of loveable mutants," says the developer. "Gather resources and construct attractions during the day—then when night arrives, use traps and stealth attacks to eliminate guests within a deadly sandbox of your own creation!"

Your hungry family isn't just there to chow down on your victims: you can assign them jobs in the park like gathering resources or taking part in the attractions. And you'll even be able to use your park to get revenge on the mobsters who murked you.

You don't need to work alone, either: My Cannibal Family can be played in co-op, so you can team up with friends to get killing and cooking. The deadly theme park sim comes out in 2027.

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Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.

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