Intrepid modder builds Frame Warp demo from Nvidia Reflex 2 binaries — tech remains mysteriously shelved despite greatly reducing latency

5 hours ago 8
A modder's demo of Nvidia's Reflex 2 tech with Frame Warp
(Image credit: Future)

Nvidia's Reflex 2 latency reduction tech, introduced alongside its Blackwell architecture, was meant to introduce spatial reprojection - aka "Frame Warp" - to fast-paced games in order to lessen perceived input lag. It also has promise alongside Blackwell's Multi Frame Generation when it's enabled. MFG comes with a substantial input latency penalty when it's running, and Frame Warp could help mitigate it.

As a very quick refresher, Reflex 2 with Frame Warp uses fresh mouse input data collected while a frame is rendering to predict and reproject the camera position of that frame in progress right before it's sent to the display, a process Nvidia claims will heighten the sense of "connectedness" and responsiveness delivered by the PC.

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As the Senior Analyst, Graphics at Tom's Hardware, Jeff Kampman covers everything to do with GPUs, gaming performance, and more. From integrated graphics processors to discrete graphics cards to the hyperscale installations powering our AI future, if it's got a GPU in it, Jeff is on it. 

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