Intel Panther Lake-H high-res die shot emerges — image show 18A compute tile, Xe3 GPU tile in new X-series processors

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Intel (Image credit: Intel)

While Intel formally introduced its Core Ultra 300-series processors codenamed Panther Lake-H in January, and even with shipments of several SKUs to partners, it has never revealed its die shots. Fortunately, Kurnal-Insights.com (a website ran by @KurnalSalts) has filled the gap and published annotated die shots of all three tiles that make up Intel's Panther Lake-H processor, including the compute tile made on 18A process technology, the Xe3 graphics tile, and the I/O tile.

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Splitting L3 and NPUs into slices enables Intel to disable a defective slice without affecting others in a bid to get a sellable die, albeit offering lower performance.

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Intel Panther lake-H DieshotThanks by 万扯淡 Decaphigh pixel Dieshot in my websitehttps://t.co/SOHGS0eViBCPU 14.32x8.04x0.18mmGPU 8.14x6.78x0.2mmIOD 12.44x4.00x0.18mmKurnal will try to change the CPU Die pic.twitter.com/Bmp6Iomlz7March 5, 2026

What is interesting is that the 128-bit DDR5/LPDDR5X-9600 memory controller also has an 8MB memory side cache (MSC), which job is to buffer memory traffic and reduce latency/bandwidth pressure when many cores (or other execution units inside the compute tile, such as NPUs) access RAM simultaneously. Panther Lake is not Intel's first use of a memory-side cache–type structure, though earlier concepts (e.g., CrystalWell L4 cache) were implemented in a considerably different way and their purpose has evolved over time. Therefore, we cannot compare Panther Lake's memory side cache to Apple's system-level cache, which acts like the last level cache for the whole SoC, which is not the case with Intel's MSC.

Another interesting feature of the compute tile are the integrated media and display engines. Such an arrangement enables Intel to attach various GPUs and I/O dies while maintaining key functionality inside the compute tile, which provides the company some additional flexibility with CPU configurations.

In general, the compute tile resembles Intel CPUs released in the recent years, which almost certainly means ring bus interconnect. Yet, the SoC tile also has high-performance interfaces that connect to GPU and I/O die tiles.

As for the GPU tile, it integrates 12 Intel Xe3 clusters and 16MB of L2 cache implemented in eight tiles, which again allows Intel to disable faulty GPU clusters or cache tiles to improve yield of sellable chips.

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The I/O tile is no less interesting than the SoC tile itself as it carries a Thunderbolt 5 controller along with two TB 5.0 PHYs that occupy a significant part of the die. In addition, the IOD carries a Wi-Fi/Bluetooth controller and appropriate physical interfaces, PCIe 5.0 x4 PHY, two PCIe 4.0 x4 PHYs, and USB PHYs. Perhaps, the IOD is the only Panther Lake's tile that can be binned in a bid to get a sellable die with disabled defective parts. If something breaks here, it most likely means that the whole die must be scrapped.

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Anton Shilov is a contributing writer at Tom’s Hardware. Over the past couple of decades, he has covered everything from CPUs and GPUs to supercomputers and from modern process technologies and latest fab tools to high-tech industry trends.

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