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Hold on to your potatoes, because developer MachineGames has released the first patch for Indiana Jones and the Great Circle. The update adds path tracing for select Nvidia cards, improved whip behavior, and a host of gameplay fixes, as detailed in the full patch notes below.
On Bethesda's website, MachineGames provided a laundry list of improvements for the action-adventure game, headlined by path tracing for PC players. Think of this feature--which is also in the works for AMD cards, according to the developer--as a souped-up version of ray tracing. That means, for example, offering even more realistic lighting sources and reflections. However, you need the hardware to support it, as the developer says at least 12GB VRAM is needed.
Keep in mind that Indiana Jones and the Great Circle already wows on consoles with ray tracing and steady 60fps performance, per Digital Foundry. So, ray tracing is already a core part of the game's presentation.
MachineGames also addressed other graphical issues, such as ensuring Indy's whip "behave[s] more naturally when attached to his belt." The developer also fixed a rare crashing bug for some players when they attempted to save their game. Missions and quests also got cleaned up in the update, though beware of some minor spoilers.
The action-adventure title launched in early access last week, but is now available to everyone--including Game Pass Ultimate and PC subscribers--starting today. For more, check out GameSpot's Indiana Jones and the Great Circle review. We also have a guides hub to help you on the archaeologist's newest escapade.
The full update notes are below:
NEW FEATURES
- Added Full Ray Tracing (Path Tracing) feature on supported NVIDIA video cards. A minimum of 12GB VRAM is required to make use of this feature. Please note that we’re also working to support AMD FSR in a future game update.
GENERAL
- Fix for a rare crash that could occur while saving the game.
- Fix for an issue where you could temporarily lose Pre-Order/Deluxe outfit entitlements.
- Fix to ensure your photographs appear more quickly when inspecting them from the journal.
GAMEPLAY
- Fix for a broken animation that could occur if you equip the rebreather immediately upon jumping into water.
- Fix for a situation where you may not be able to interact with objects temporarily if you tried to push an enemy with your revolver while stamina is exhausted.
- Fix for an issue that could prevent you from being able to block punches while looking at a nearby pickup object.
- Fix for issue where you may not be able to change your disguise after leaving the Sukhothai village via a fast-travel signpost.
- Fix for several places where the whip may detach unexpectedly when swinging.
- Fix for an issue where Indy’s legs may unexpectedly snap into place when swinging across the gap in the bridge in Nepal.
- Fix to prevent enemies from being unaware of Indy when reloading a checkpoint made very close to soldiers that are guarding the entrance to a restricted location.
- Fix for an issue that may result in Gina not appearing near your docked boat when expected.
- Fix for camera shaking unexpectedly when dying to scorpions near the end of the Gizeh level.
- Fix for an issue where first shot made from a temporary gun would be silent.
- Fix for an issue where enemies may have a delayed response after you have stolen valuables from them.
- Fix for an issue that might make you appear in a broken animation state if restarting a checkpoint after using a zipline while the game is saving.
- Fix for an issue that might result in being unable to use your whip if you were performing a whip crack while saving the game, and then reloaded that save.
- Fix for an issue where you may become stuck in the “Lucky Hat” recovery state.
UI
- Added “Reset to Default” selection in the Options menu.
- Fix for a situation where rapid cycling of the Quick Equip menu might result in the wrong item being shown in the menu.
- Added explanation of the Blue Suitcase revisit icon on maps to the in-game manual.
- Prevent map location titles from overlapping with photo opportunity names.
- Fix for intermittent text flicker during the credits.
- Ensure the player’s Adventure Book list is updated immediately after unlocking a new book.
GRAPHICS
- Fix for bottles appearing overly blurred when moving around with an equipped bottle.
- Fix for an issue where Indy’s right arm might look pinched above the wrist when in a bare-armed costume.
- Fix for occasional stuttering that might be seen in cutscenes.
- Fix to make Indy’s whip behave more naturally when attached to his belt.
MISSIONS AND QUESTS – PLEASE NOTE THIS SECTION CONTAINS SOME SMALL SPOILERS
- Ensure several photo opportunities are still available when revisiting levels or after completing sections of the game.
- Ensure several journal notes are still available to be collected when revisiting levels or after completing sections of the game.
- Ensure several Adventure Books are shown correctly on the map after purchasing map information booklets.
- Fix to prevent player from getting stuck when dropping Giuseppe’s Key, rather than stashing it, in A Savage Predicament.
- Fix to prevent rare issue where Gina may not path to the open door after the fire trap in the Chamber of Fire – Silver Trial mission in the Vatican.
- Fix to prevent rare issue where Gina may not use the levers or may get stuck when pathing to an elevator in Wat Si Sawai in Sukhothai.
- Fix for an issue where Gina may not help open the Game Room door at the Sukhothai Ziggurat.
- Fix for an issue where Gina may not enter a co-op vault or climb when she has recently been in combat.
- Fix for an issue where pieces of the Vatican fountain puzzle may keep moving slowly, that could prevent its completion if left for a very long time.
- Fix for an issue that could prevent the “Finish Forging the Gold Key” quest objective from ever being cleared in your journal in the Vatican.
- Fix for an issue where dying shortly after opening the safe in the Sukhothai HQ may result in player being unable to pick up all of the gold.
- Fix for an issue where gates may be locked inside the caves if restarting a checkpoint while sneaking into the Nazi Compound in Gizeh.
- Fix for an issue that prevent player from picking up an important book in Voss’ office inside the Nazi Compound in Gizeh.
- Fix for an issue that might result in Antonio or Ventura being stuck in a “cower” state while you are in Antonio’s office in the Vatican.
PC SPECIFIC FIXES
- Improved performance on larger game levels if using an 8GB VRAM video-card.
- Fix an issue where Alt-Tabbing might prevent you from being able to open your inventory.
- Fix to make sure that the “Revert” option works correctly when you change video modes.
- Fix for torch or lighter flames flickering when playing the game at a high refresh rate.
- Fix for Sand Pouring and Torch flame effects not rendering correctly in Peru level on AMD video-cards.
- Fix for issue where enabling HDR and DLSS simultaneously might result in a moiré effect on plain white walls.
- Fix for an issue where black artifacts may appear in Indy’s eye during cutscenes inside the cave in Peru.
- Fix for issue where black squares may appear intermittently on screen if renderscale is used at certain resolutions on AMD video-cards.
- Fix to ensure that your Photos can be exported correctly from Steam cloud saves if you decide to switch to using Xbox cloud saves.
- Please note that AMD FSR support will be added in a future game update.
KNOWN ISSUES
- We are aware some players may experience reduced performance if launching the game with DLSS enabled and we are looking into it. Players encountering this issue can try:
- Navigate to the Options Menu after loading the game
- Select Graphics Options
- Switch from DLSS to TAA
- Switch back to DLSS and exit the menu. Performance should return to normal shortly after
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