I have converted GTA 5 to its final form: A GTA 6 countdown app

51 minutes ago 21
Franklin flosses next to a holographic GTA 6 countdown. (Image credit: Rockstar)

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Los Santos Customs

I'm modding GTA 5 every day in a quest to either transform it into a PC version of GTA 6 or break it entirely. Come back tomorrow to find out what new horrible thing I've done to Rockstar's baby, or check out what I got up to earlier.

It's almost here. It's almost here. Look down at your glass of water, see the ripples as it approaches. Turn your face to the wind, scent the faintest whiff of it as it slouches towards your PlayStation to be born. That's the reek of money.

Grand Theft Auto 6 is almost here, at which point humankind will be absolved of its sins and redeemed to Eden. Or something. I lose track, but people are very excited, and it's got me a little concerned for the future of my beloved GTA 5. What is the future of GTA 5 in a world of GTA 6's imminence? What's its present?

Like the rest of us, its present must aggressively reorient itself around GTA 6. GTA 5 is a GTA 6 countdown app now. I have installed GTA VI Countdown.

In Legion Square (which is a place in Los Santos, apparently): an obelisk to man's hubris. A holographic display looms in the centre, telling you in a presumably royalty-free font that the release nanosecond of GTA 6 is X hours, Y minutes, Z seconds away. Gaze upon it. Reflect on what all this means as this, our prehistory, finally comes to its end.

It actually took me a little while to find on account of not knowing what a Legion Square is. I got hit by multiple cars, summoned a tornado, and discovered my wife has a minimap marker now.

Franklin gets stuck in geometry.

Also this happened. (Image credit: Rockstar)

Anyway, I got there eventually. It's actually kind of low-effort, to be honest. I was expecting something big but it looks like a recoloured mission mark that someone uploaded a markdown file to. Oh well. Hopefully that doesn't forebode anything.

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One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

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