Are you eager to unlock all Biomods in Subnautica 2? These are character upgrades that you're able to alter periodically. Some are active skills which you need to trigger, while others are passive skills that have a constant effect. Our guide has all the details that you need, so get ready for a deep dive.
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All active and passive skills from Biomods in Subnautica 2
Subnautica 2 Biomods are either active or passive skills. A select few are available fairly early in the game, though the rest have to be unlocked much later as you progress. Here's a quick summary of what you can expect:
- Check out our mini-walkthrough so you know where to go first. One particular location that you should visit is the Welcome Center, which is a short distance away from your Lifepod. Upon restoring power to the facility, you'll be able to interact with a machine known as a Biolab. It lets you equip active and passive skills that are available by default.
- Later once you have a base up and running, you can construct your own Biolab, which requires 3x Titanium, 1x Copper Wire, and 1x Mild Acid. This is so you can equip different Biomods without having to return to the Welcome Center periodically.
- As mentioned earlier, the vast majority of Biomods still need to be unlocked. To do this, you have to scan specific creatures using the Bioscanner. This is an upgraded version of the device, and you can learn more about it in our Bioscanner guide.
Biomods available by default
The following Biomods in Subnautica 2 are available by default:
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