How to heal units in Civilization 7 (Civ 7)

1 week ago 12

In previous Civilization games, the main point of healing units was to, well, restore some health so they could go back to fighting or scouting the map. While this is also the case in Civilization 7, there’s an added feature of needing to heal units before deleting them.

Civilization 7 offers two ways to heal your units over time:

  • Skip their turn
  • Heal the unit over time

When you first select a unit on the field, you’ll find options to build temporary fortifications, move to a specified location, or skip their turn. Skipping a unit’s turn gives them some time to rest and restore their health, becoming active after you end the turn and move on to the next.

Alternatively, you can use a separate healing order through a secondary unit menu. To find this, select your character before clicking the arrow next to their portrait. Here, you’ll find options for ordering your unit to heal, sleep, or wake them up if they’re idle. Similarly, if your unit is fully healed, you can delete it permanently from the game in this same menu.

Civilization 7 heal buttonScreenshot by Destructoid

There are pros and cons to both options. Skipping the unit’s turn will only heal them for that turn, making them ready to go if you only want a quick refresh before jumping back into battle. However, this can get tedious if you have a massive army that just ended a war and needs several turns to recuperate.

That’s where healing comes in. Healing will keep the unit inactive until they’re at full health, even if it takes numerous turns. If you’re not in immediate danger or just recently ended a fight, returning to friendly territory and healing for a few turns will help you forget about your damaged units for a little while to focus on other matters like building some Wonders and figuring out the next civilization or city-state to destroy.

How to heal your units faster

Civilization 7 also offers multiple ways to buff your health restoration per turn. Here are some tips for healing your units quicker:

  • Stay in friendly territory
  • Invest in Army Commander promotions like Field Medic, Resolute, and Field Commission
  • Set your Town Focus to Fort Town
  • Pick the God of Healing when selecting a Pantheon

Regardless of how far you are in your playthrough, being in friendly territory will heal your units much quicker than being out in the wild or within an enemy zone. This effect only strengthens as you invest in town specializations like Fort Town, granting +5 to healing for any units in that town’s radius and +25 health to its walls. If you have a fort town and can spare a turn or two to get there, the increased healing per turn will help you get back into fights much quicker.

Civilization 7 Fort Town specializationScreenshot by Destructoid

As you advance through your save and unlock more Army Commander promotions, you’ll unlock options like Field Medic, Resolute, and Field Commission that provide healing-related benefits both within and outside friendly territory. Field Medic gives your units within the commander’s radius +5 healing in enemy and neutral territory, helping to offset the downsides of being outside your civilization’s control zone. Similarly, Field Commission lets you upgrade your units outside friendly territory and restores health when they do, while Resolute lets land units heal five health after attacking.

Your last option comes when choosing a Pantheon. Each Pantheon belief influences your influence, happiness, culture, and other aspects depending on their theme, while the God of Healing focuses on giving you +5 healing for units in rural tiles. While other methods are slightly more practical, God of Healing is a solid option if you spend most of your time engaging in combat and have patches of rural land to retreat to.


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