How to break blue crystal barriers in Pragmata

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 Hugh and Diana standing in front of two blue crystals blocking the doorway of a shop. (Image credit: Capcom)

Almost immediately after entering Sector 1's Solar Power Plants in Pragmata, you'll stumble across a doorway blocked with blue crystals and rock. You can peek into the room, but you can't get past these barriers. Once you reach Sector 2, the Mass Production Array (the area that looks like New York), you'll find even more of these crystals blocking your path.

Annoyingly, you won't be able to break these blue rock walls right away. In fact, there are even red crystal barricades later on, which you'll break through using a completely different method. Below, I'll explain what you need to do to access these areas, and jog your memory of some of the locations you might want to backtrack to.

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I've spent way too much time checking every nook and cranny to find collectibles, and banged my head against walls completing Cabin challenges so that you don't have to. Well, so that you can do it far easier and quicker using my learnings, at least. Make sure to check out my full Pragmata guide after spending 18 hours shepherding my space daughter

How to break blue crystal barriers in Pragmata

 A player dodging lasers on a ramp, trying to reach a lab.
The Lim Eraser is in the lab at the bottom of this ramp.(Image credit: Capcom)

The blue crystal barriers are actually called "filament masses," and you'll need to progress through the story a short bit until you unlock the ability to break them. More specifically, you need the Lim Eraser power unlocked at the bottom of the Lim Recycling Facility near the end of Sector 2: Mass Production Array.

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So, complete Sector 1: Solar Power Plants and beat the Sector Guard boss, then enter Sector 2: Mass Production Array and reach the main hub area, which looks like New York City, where you need to lower the door to reach the Comms Tower. Continue with the main objective until you've hacked four of the five beacons.

Once you've hacked the penultimate beacon on the rooftop in the Business District:

  1. Head through the building, past the Escape Hatch and up the ladder
  2. Drop off the ledge ahead of you and climb up the boxes on your right to a bridge (it's not the one from earlier, which will be to your left)
  3. Cross the bridge and go into the lab, which you'll later find out is called the Lim Recycling Facility
  4. Activate the recycler using the computer to clear a path deeper into the building
  5. Clear the combat encounter past the Decoy Generator weapon pick-up, and continue through the facility until you reach the Read Earth Memory
  6. Dodge the lasers and drop down to the lower levels, and enter the lab at the end of the ramp

Interacting with the terminal in the lab, Diana will pick up the data chip containing the Lim Eraser power and…bite it. That's just how she absorbs data, I guess. After that, you'll unlock the power, which you'll need to use to break the rocks outside the lab and return to the streets.

Go back for these blue crystals:

Given that you unlock the Lim Eraser in the second zone, you'll have been forced to walk past a few crystals in the first area. I recommend you return to Sector 1 to collect the rewards you missed:

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 A player looking at a blue crystal blocking a doorway.

Solar Power Plants

Down the corridor to your right from the Generator Entrance where you first enter the zone. This will reward you with the Storage Expander, which increases Diana's hacking gauge.

 A player looking at a blue crystal blocking a path to their left.

Solar Power Plants

Return to the Power Distribution Center, go through the laser corridor, and take the lift up on your left. Then, jump over the balcony on your left to quickly reach a lower platform, where you find another crystal barricade. Break it to reveal a combat arena which, when cleared, has two chests containing Pure Lunum and Lunafilament.

As mentioned, there are a lot more of these obstacles in Sector 2, near where you get the power, such as the shops on the main street and various areas (including shortcuts) back in the Business District.

How to break red crystal barriers in Pragmata

 A player using the Cleanse ability to break red crystals.

(Image credit: Capcom)

In Sector 3: Terra Dome, and even more so in Sector 4: Lunum Mines, you'll start encountering red crystal walls. Though they look exactly like the blue ones but red, these are called "dead filament," and it's a completely different process to get past them.

I'll avoid spoilers, but you unlock the Cleanse ability in Sector 5: Experimental Pragmatics, which is a very short chapter you're forced into after beating the Luna Digger at the end of the Lunum Mines level.

By holding E (or left bumper on controller), you can charge a blast that will shatter these red crystals. It's also a somewhat useful tool in combat because it can be used to cleanse corrupted enemies.

Go back for these red crystals:

As was the case with the Lim Eraser, you'll have been forced to ignore a number of red crystal barriers before you eventually unlock the tool to destroy them:

 A player looking at two red crystals blocking two Safe Boxes.

Mass Production Array

Guarding two Safe Boxes near the Red Zone in the lower area on your right after opening the Escape Hatch leading from the Side Alley to the Business District.

 A player looking at a red crystal blocking a doorway.

Terra Dome

Just off the ledge to your left after collecting the second Gen Chip in the main Eco Modeling Lab atrium.

 A player looking at a red crystal in a dark corner.

Lunum Mines

Under the Logistics Management Escape Hatch in the Main Excavation Site.

Rory has made the fatal error of playing way too many live service games at once, and somehow still finding time for everything in between. Sure, he’s an expert at Destiny 2, Call of Duty, and more, but at what cost? He’s even sunk 1,000 hours into The Elder Scrolls Online over the years. At least he put all those hours spent grinding challenges to good use over the years as a freelancer and guides editor. In his spare time, he’s also an avid video creator, often breaking down the environmental design of his favourite games. If you can’t track him down, he’s probably lost in a cave with a bunch of dwarves shouting “rock and stone” to no end.

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