| Acrophobia |
The Corps: Now issue rifles AND wings... |
| Adaptation |
Randomizes the enemy factions present in the mission. |
| Angry |
Enemies fire their weapons faster and more frequently. |
| Armistice |
Enemy factions never fight one another. |
| Bandana |
Infinite ammo and grenades. |
| Black Eye |
Your shields will only recharge when you melee enemies. |
| Blind |
HUD and Weapons do not appear onscreen. |
| Boom |
Explosion radius is increased by 2x. |
| Catch |
Enemies throw and drop more grenades. |
| Cowbell |
Physics mass of objects is reduced, making them more easily displaced. |
| Efficient |
Enemies killed while the player is at full health drop more ammo. |
| Endurance Spec |
UNSC vehicles cannot be damaged. |
| Eye Patch |
All auto-aim is disabled for all weapons. |
| Famine |
Weapons dropped by enemies contain half the ammo. |
| Floor is Lava |
Take continuous damage whenever touching the "ground". |
| Fog |
Motion Tracker is disabled. |
| Foreign |
Players cannot use weapons from another faction. |
| Ghost |
Enemies no longer flinch when taking fire. |
| Give & Take |
Firing your weapon drains your shield, but dealing damage to enemies recharges it. |
| Grunt Birthday Party |
Grunt headshots produce legendary celebrations. |
| Grunt Funeral |
Grunts die in a blaze of plasma. |
| Hip Fire |
All weapon zoom functionality is disabled. |
| Iron |
Dying in co-op resets you to your last checkpoint; dying while solo restarts the level. |
| IWHBYD |
It would have been your dialogue. |
| Johnny Ammo Seed |
When reloading you lose the ammo remaining in the discarded clip. |
| Leadhead |
Headshots no longer provide extra damage or instant kills. |
| Magnified |
60-round magazines for the AR are now standard-issue. |
| Malfunction |
Upon respawn a random element of your HUD no longer appears. |
| Mythic |
Enemies have increased health. |
| Perspective |
Changes the player camera to third-person. |
| Piñata |
Punching enemies makes them drop inert grenades. |
| Pop |
Shooting Flood in their weak point causes them to explode. |
| Recession |
Every shot expends twice the normal amount of ammo. |
| Reload |
Randomizes the pre-placed weapons for the mission. |
| Speed Limit |
Take your time, enjoy the sights! Disables sprint. |
| Stowed Reload |
Weapons continue to reload while stowed. |
| Temperamental |
Allies will attack the player more quickly if the player kills a friendly. |
| That's Just... Wrong |
Enemies have increased awareness of the player. |
| They Come Back |
Flood Combat Forms reanimated by Infection Forms are much more dangerous. |
| Thunderstorm |
Upgrades the rank of most enemies. |
| Tilt |
Enhances both positive and negative damage multipliers. Example: Plasma does more damage against shields, but less damage against health. |
| Tough Luck |
Enemies always go berserk, constantly dive out of the way, and never run away from a fight. |