GOG declares 'The future of preservation is decided by players who give a sh*t' after New Blood CEO expresses concern for the storefront's lifespan

4 weeks ago 13
An image of some of the games available on GOG.com. (Image credit: GOG)

The newly-independent classic game slingers at GOG would like you to know something: the whole business of keeping old games going only works if you give a damn about it, so please do so.

GOG was responding to comments made by New Blood CEO Dave Oshry, who told RPG Site that GOG's up against the fact that it's "still 1 to 5% of the sales on Steam… I love their preservation efforts and everything they're trying to do, but they need enough people to give a shit, or how long are they even going to be around?"

While GOG didn't quite strike the same tone—not only is it probably bad PR to suggest your storefront is inches from the woodchipper, but in my own chat with the new bosses, they suggested it had been doing pretty well of late—it did agree with Oshry's overall point. "[Oshry's] right about one thing: game preservation only works if people care," wrote GOG on X.

It also means showing rights-holders you care about forgotten series and trying, as much as you can, to buy things without DRM. "Buy DRM-free, vote on the Dreamlist, join GOG Patrons. If games matter to you, show it. And let’s prove together that preservation isn’t niche. It’s necessary."

We appreciate Dave’s honesty, and he’s right about one thing: game preservation only works if people care.GOG was built to make sure the games that shaped us live forever. And with the support of our community, we’ve been doing exactly that for almost 20 years.The future of… https://t.co/A53YtwtTD8February 23, 2026

Which I suppose is true. I'll be honest: though I like GOG as a storefront and agree with its quest to keep old games alive, my skin does always crawl a bit when profit-seeking entities adopt the stance of a moral crusade. It rings a little of the classic Stewart Lee "Values of the Carphone Warehouse" bit. But my cynicism aside: there are plenty of people at GOG who truly care about this stuff, and I would like them to keep having the opportunity to act on it.

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One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

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