Game industry lobby group that argued against preservation efforts from libraries is now pushing back on Stop Killing Games, saying it could prevent 'new games, features, and technology'

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Carl "CJ" Johnson saying, "Ah shit, here we go again." (Image credit: Take-Two Interactive)

Stop Killing Games has come a long way in a very short period of time, from longshot consumer campaign just two years ago to European Parliament presentation and international NGOs in 2026. Despite those successes, it's still facing pushback from the game industry itself, which is once again warning consumers—in dire tones, I'm sure—that they should be careful what they wish for.

In April, Stop Killing Games endorsed the Protect Our Games Act—formally known as AB 1921—which if adopted (it's still working its way through the California legislature) would compel game makers to notify owners in advance of coming server shutdowns, and either provide a version of the game that can be used without online services, patch the existing game so servers are no longer required, or provide a full refund.

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"AB 1921 is narrow. It applies to paid games going forward and gives companies options: preserve ordinary use, patch the game, or refund the purchaser," Katzner wrote. "The industry wants people to think this is a demand for eternal server support, with endless costs and complications. It isn’t. It’s much simpler: If a company sells people a paid game, it should not be able to destroy the game’s ordinary use later without notice or remedy."

In the past the ESA has also lobbied hard against other efforts to preserve access to games. In 2024, the organization's lawyers argued against a DMCA allowance for libraries and museums to provide remote access to games. "I don’t think there is at the moment any combination of limitations that ESA members would support to provide remote access," an ESA spokesperson said at a US Copyright Office hearing, citing the risk that too many people could request access to play the games for fun, rather than research. The Copyright Office ultimately sided with the ESA over the Software Preservation Network representatives advocating for the exception.

The ESA's statement on Stop Killing Games, while overwrought, is not unprecedented, or even limited to American lobbying groups. In 2025, Video Games Europe, essentially the EU version of the ESA, issued basically the same warning, saying that Stop Killing Games' demands could expose gamers to "unsafe community content" and "would curtail developer choice by making these videogames prohibitively expensive to create."

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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