‘Fallout’ Season 2 Recreated the Video Game We Love — and Took It in Exciting New Directions

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Adapting a property as beloved as “Fallout” comes with a multitude of risks and opportunities. Getting the chance to play in the sandbox of such a rich world is a dream come true for many filmmakers, but it also forces you to deal with the high standards of fans and the pressure of finding your own spin on something so beloved.

By all accounts, the team behind Prime Video’s “Fallout” navigated the challenge beautifully. The hit show adapts the iconography of the beloved games while continuing to establish its own identity as one of the most creative shows on television.

At a recent event presented in partnership with Prime Video, “Fallout” executive producer and showrunner Geneva Robertson-Dworet, production designer Howard Cummings, costume designer Dayna Pink, editor Ali Comperchio, visual effects supervisor Jay Worth, and star Aaron Moten joined IndieWire’s Jim Hemphill for a wide ranging conversation about the show’s creative process. Every artist stressed the importance of respecting the source material while finding opportunities to innovate.

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“The incredible challenge of having to then recreate things very precisely from the game, these are the artists who are having to also channel the game to create new things, because our show also goes to places that are part of the ‘Fallout’ world but are not specifically from the game,” Robertson-Dworet said. “This challenge is twofold of simultaneously having to channel and create their own worlds, but also be very, very true and accurate to the games at other moments.”

The team made it clear that neither a carbon copy of the games nor a completely unrecognizable take would be acceptable, stressing that the collaborative spirit between departments made it possible to find the perfect middle ground.

“I think that’s a beauty of the show for me is there’s a place to start and we have the language of the game that we love, but it’s Yes And,” Pink said. “We had a place to start, but it isn’t just that. It’s that and then we turn up the volume. It’s a little bit ‘Spinal Tap.’ We take it to 11 a little.”

“I always say we try and give each other a safe playground to play in, so it’s like he doesn’t hang me out to dry, and it’s always like, ‘Hey, Jay, I got an idea,’ and I always know that it’s actually a good idea, and it actually helps the show and makes all of us look good,” Worth added. “But it’s just a lot of fun to be able to collaborate on so much world building and have it just go so well together because of that collaboration.

Moten explained that the hard work of the below-the-line teams enhanced his performance as an actor. He noted that while many of the sets only existed for short periods of time, the attention to detail helped create a great season of television that will last forever.

“Some of our favorite days are eight hours on a set and it gets demolished. I’m sure it gets totally destroyed,” Moten said. “But some of the most beautiful work and so much time has gone into every single detail into the show, and it really springboards the imagination for you as an actor.”

Season 2 of “Fallout” is now streaming on Prime Video. Watch the full panel, presented in partnership with Amazon, in the video above.

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