Apollo, the latest hero to come to the Cursed Apple of Deadlock—and the final in the sextuplet of the Old Gods, New Blood update—has been hit with a barrage of nerfs, per the game's official changelog forums.
For context, Apollo was a duelist character whose mobility and relative tankiness was a terror in most games—a major culprit was Flawless Advance, his third ability. This thing sees Apollo kip into the air, levitate for a moment, and then strike forward with his blade. When upgraded, it'd also heal you on connecting with a hero.
- Apollo: Fixed Slowing Hex not preventing Disengaging Sigil
- Apollo: Riposte On Pummel Hit changed from -15% Bullet Resist to -22% Melee Resist (affects T2 as well)
- Apollo: Flawless Advance hit radius reduced by ~10%
- Apollo: Flawless Advance Base Hold Damage reduced from 30 to 25
- Apollo: Flawless Advance Base Hold Damage spirit scaling reduced from 0.7 to 0.55
- Apollo: Flawless Advance Max Hold Damage reduced from 45 to 40
- Apollo: Flawless Advance Max Hold Damage spirit scaling reduced from 1.1 to 0.9
- Apollo: Flawless Advance Perfect Damage reduced from 75 to 65
- Apollo: Flawless Advance Perfect Damage spirit scaling reduced from 1.65 to 1.55
- Apollo: Flawless Advance T3 reduced from +75 Perfect Damage to +65
- Apollo: Flawless Advance T3 spirit scaling indirectly reduced (it is +15% Spirit Scaling)
- Apollo: Flawless Advance T1 heal on hit reduced from 35 to 30
- Apollo: Itani Lo Sahn now goes on cooldown when interrupted
- Apollo: Fixed Itani Lo Sahn hitting targets behind him
- Apollo: Itani Lo Sahn base damage reduced from 250 to 225
- Apollo: Itani Lo Sahn spirit scaling reduced from 1.75 to 1.6









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