Crimson Desert's New Patch Addresses One Of The Game's Biggest Annoyances

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Developer Pearl Abyss continues to work diligently on its open-world action-adventure game Crimson Desert, with the South Korean studio releasing a new update for consoles and PC that addresses many of the game's issues. This includes reducing the stamina cost of certain movement abilities and decreasing loading times for fast travel, making it far less time-consuming than before.

The studio took to X on March 29 to announce that patch version 1.01.00 would start rolling out on PC, PlayStation 5, and Xbox Series X|S over the weekend. With it hitting just about every platform--except for the Epic Games and Mac App stores, as those are still in development--Pearl Abyss thoroughly detailed everything found within Crimson Desert's latest update. There are five new mounts--including boss mounts like the Icicle Edge Alpine Ibex and Rock Tusk Warthog, and legendary animals such as the Silver Fang and White Bear--to tame and ride, as well as improvements to the UX so you can do things like decide when to use keys on locked doors or cook meals at once instead of selecting ingredients individually. These are good QOL changes.

Pywell is a huge map, one that can take up to two hours to cross in its entirety on horseback. There are fast travel-points, but activating them takes forever as you watch protagonist Kliff--or the two other playable characters, Damiane and Oongka--slowly saunter through an Abyss portal for at least 15 seconds as if they're strolling for a coffee. This update reduces the loading times for fast traveling (as well as reviving, which is another welcome change); however, Pearl Abyss didn't specify exactly how much quicker fast traveling is now, but in our testing, the loading time has been cut down to about 10 seconds. Speeding this action up will let you get back into the action faster and traverse more of Pywell without putting your controller down and watching a short walking sim film.

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