'Clair Obscur showed that you can take a genre and do it in a different and interesting way' — The Blood of Dawnwalker director says the ambitious game was made out of a 'love for RPGs'

1 hour ago 5
Screenshot of vampire character in Blood of Dawnwalker (Image credit: Bandai / Rebel Wolves)

  • The Blood of Dawnwalker director Konrad Tomaszkiewicz says the game was made by a team that "love" RPGs
  • He suggests artists need to set "ambitious goals" to create something unique in the saturated genre
  • Tomaszkiewicz praises Clair Obscur: Expedition 33 for doing something new in the genre

The Blood of Dawnwalker is an ambitious open-world game made by a team that loves role-playing games (RPGs), according to director Konrad Tomaszkiewicz; however, he suggests developers need to push the envelope to create unique experiences in the saturated genre.

Speaking to TechRadar Gaming about creating an ambitious game for Rebel Wolves' debut title, Tomaszkiewicz said that he "loves RPGs so much in my heart" that if someone told him to create a racing game or a shooter, he couldn't do it.

"This is what I want to do, and so I’ve gathered a team who share this love for RPG games," he said.

"I think that we, as artists, need to set quite ambitious goals to create better things, to create a piece of art which is full of emotions. Without those goals, we are bored, and we stop creating."

Tomaszkiewicz explained that there are many RPGs in the genre that give players different experiences and "different emotions," and Rebel Wolves isn't the first to try to create something unique or reinvent the wheel.

He remarked on Clair Obscur: Expedition 33, Sandfall Interactive's first game that went on to make history by taking home nine awards at The Game Awards 2025, including Game of the Year, and how that game was also able to "take a genre and do it in a different and interesting way."

The director also touched on Dispatch, AdHoc Studio's superhero comedy that reopened the door to the episodic, choice-based narrative genre, calling it "something totally fresh", as well as the first two Fallout games, which impressed the masses with their narrative sandbox structure.

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"The most important thing is to deliver something really unique and prove ourselves," Tomaszkiewicz added.

"It's really difficult and we iterate a lot. But, to be honest, the most important thing is to plan the story events to be close to each other, but on the other hand, to be far enough from each other so you have a fresh breadth between the activities you are doing.

"This is difficult, to be honest, really difficult, because only the first Fallout and the second Fallout have done something like this, with this narrative sandbox."

The Blood of Dawnwalker launches on September 3 for PlayStation 5, Xbox Series X and Xbox Series S, and PC.


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Demi is a freelance games journalist who helps cover gaming news at TechRadar. She's been a games writer for five years and has written for outlets such as GameSpot, NME, and GamesRadar, covering news, features, and reviews. Outside of writing, she plays a lot of RPGs and talks far too much about Star Wars on X.

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