Civilization 7 is profitable, says Take-Two CEO, even if they 'got it wrong' with the Ages system

3 days ago 7
Civilization 7 leader (Image credit: Firaxis Games)

Firaxis was brave with Civilization 7, altering the basic structure of the decades-old grand strategy series in ways that were bound to be controversial. I liked some things about Civ 7's new "Ages" system, which requires players to swap to a new civilization twice over the course of a campaign, but it hasn't been especially popular: Over a year after launch, Civ 7 is less played on Steam than either Civ 5 or Civ 6.

Despite that, Take-Two CEO Strauss Zelnick said in a recent interview with Stephen Totilo at Game File that Civilization 7 is "a profitable enterprise."

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Knowing that Midnight Suns didn't sell as well as hoped (despite also being a good game), I've been a little nervous about the future of one of my favorite studios, so it is reassuring to hear that Civ 7 hasn't been a total disaster, despite its obvious struggle to compete with its own siblings.

I don't totally hate Civ 7's age transitions myself, but I have to admit that I haven't played much of it since launch. I'll give the incoming Test of Time update a spin later this month to see if it reinvigorates my desire to kill an entire Sunday pointlessly building walls around half a continent to the dismay of my hungry citizens.

Tyler grew up in Silicon Valley during the '80s and '90s, playing games like Zork and Arkanoid on early PCs. He was later captivated by Myst, SimCity, Civilization, Command & Conquer, all the shooters they call "boomer shooters" now, and PS1 classic Bushido Blade (that's right: he had Bleem!). Tyler joined PC Gamer in 2011, and today he's focused on the site's news coverage. His hobbies include amateur boxing and adding to his 1,200-plus hours in Rocket League.

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